@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 089 : Space Scene @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
The last two videos we've been building a low poly planet, now lets have some fun with it. We use bezier curves to create a path for a rocket to travel from one point of the planet to another. Once it hits, it marks the spot as a destroyed part of the planet. We add a cloud layer to the planet to make it look nice then we finish it of by throwing in a skymap of space.

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Links of Interest

http://learningthreejs.com/blog/2013/09/16/how-to-make-the-earth-in-webgl/

http://planetpixelemporium.com/planets.html

https://svs.gsfc.nasa.gov/3572

https://svs.gsfc.nasa.gov/3895

https://gist.github.com/jhermsmeier/72626d5fd79c5875248fd2c1e8162489


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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 089 : Space SceneFun with WebGL 2.0 : 006 : The CameraWebGL2 : 099 : ECS P3: Transforms and RenderingWebGL2 : 058 : Programmatically Animate Armature (Skeleton)2D Hexagon Map From ScratchWebGL 2.0 : 046 : Ray intersects Bounding Box (AABB)Fun with WebGL 2.0 : 003 : The Shaders Part 1WebGL2 : 083 : UV Mapped Icosphere / IcosahedronFun with WebGL 2.0 : 016 : Video TextureWebGL2 : 101 : ECS P5: Advanced Components and SystemsRefactor Fungi 002Fun with WebGL 2.0 : 038 : Skeleton / Bones / Skinning & Instancing

WebGL2 : 089 : Space Scene @SketchpunkLabs