Using Position Data - Shader Graph Basics - Episode 26 @BenCloward
Using Position Data - Shader Graph Basics - Episode 26  @BenCloward
Uploaded December 2021 | Updated September 2026, 2 weeks ago
In this shader tutorial, I explain the different types of position data that are available to bring in to your shader (object position, vertex position, pixel position) and then we take a look at 3 examples of how to use position data. We use position data to apply a dark-to-light gradient to our model, to create a location-specific mask for our model, and to project textures onto our model in object space and world space.

Here's last week's video that covers swizzle and channel manipulation:
youtu.be/hxIl52S-hzM

And here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
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Ben Cloward |

Using Position Data - Shader Graph Basics - Episode 26

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