Toon Shader Paint - Shader Graph Basics - Episode 38 @BenCloward
Toon Shader Paint - Shader Graph Basics - Episode 38  @BenCloward
Uploaded March 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial, we take a look at several methods for creating the appearance of the paint of a toon or cel shader. In the coming weeks we'll also cover creating the specular highlights and dark ink outlines.

Here's last week's video on object space interior mapping:
youtu.be/-zlkF_8jrSc

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Learn more!
youtube.com/watch?v=GGTTHOpUQDE
youtube.com/watch?v=3SvyJrENsgc
youtube.com/watch?v=RC91uxRTId8
youtube.com/watch?v=RC91uxRTId8

Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Toon Shader Paint - Shader Graph Basics - Episode 38Detail Normal Mapping - Shader Graph Basics - Episode 13What to do if youre CPU Bound  - Game Optimization - Episode 5Procedural Brick Distortion - Advanced Materials - Episode 31Sparkling Snow Shader - Advanced Materials - Episode 2Reflection and Refraction Vectors - Shader Graph Basics - Episode 24Snowy Rock Shader - Advanced Materials - Episode 4Forward Plus Additional Lights - Custom Lighting Models - Episode 11Water Foam - Advanced Materials - Episode 40Triplanar Projection Normal Maps - Shader Graph Basics - Episode 30Why Substrate? - Unreal Substrate - Episode 3Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6
Ben Cloward |

Toon Shader Paint - Shader Graph Basics - Episode 38

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