Why Substrate? - Unreal Substrate - Episode 3 @BenCloward
Why Substrate? - Unreal Substrate - Episode 3  @BenCloward
Uploaded August 2026 | Updated September 2026, 2 weeks ago
In this tutorial, I explain why Epic added Substrate to Unreal Engine. As we saw last week, it makes creating basic materials more complex, so what benefits does it bring?

Here's the playlist for the whole series:
youtube.com/playlist?list=PLRgv-tDhpjYQ

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #Substrate
Why Substrate? - Unreal Substrate - Episode 3Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6Gradient Progress Bar - Procedural Shapes and Patterns - Episode 13What is Ray Tracing? - UE4 Materials 101 - Episode 38Understanding Texture Maps - Shader Graph Basics - Episode 5Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8Using Textures In The Vertex Shader - Advanced Materials - Episode 34Post Process Cartoon Outlines - Shader Graph Basics - Episode 57Colorization Custom Lighting - Custom Lighting Models - Episode 16Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60Advanced Loading Indicator - Procedural Shapes and Patterns - Episode 12Analyze First, Then Optimize  - Game Optimization - Episode 4
Ben Cloward |

Why Substrate? - Unreal Substrate - Episode 3

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