Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8 @BenCloward
Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8  @BenCloward
Uploaded June 2026 | Updated September 2026, 2 weeks ago
In this tutorial, I show how to spawn objects along a spline. We start out really basic with a row of traffic cones and then get more advanced with a line of fence segments that connect with each other. This technique can be used for all kinds of things - like power poles, cement barriers, street lights, railroad tracks, etc.

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #PCG
Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8Using Textures In The Vertex Shader - Advanced Materials - Episode 34Post Process Cartoon Outlines - Shader Graph Basics - Episode 57Colorization Custom Lighting - Custom Lighting Models - Episode 16Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60Advanced Loading Indicator - Procedural Shapes and Patterns - Episode 12Analyze First, Then Optimize  - Game Optimization - Episode 4Circle Button Part 2 - Procedural Shapes and Patterns - Episode 25Adapting the Particle System for VR - Advanced Materials - Episode 56Animated Flag - Advanced Materials - Episode 26Particle System Burst Particles - Advanced Materials - Episode 55Post Process VHS Filter - Shader Graph Basics - Episode 59
Ben Cloward |

Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8

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