Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60 @BenCloward
Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60  @BenCloward
Uploaded September 2022 | Updated September 2026, 2 weeks ago
In this post-processing shader tutorial for Unreal and Unity, we add a worn-out tape effect and a tracking-out-of-phase effect to the VHS filter we created last week. These effects improve on the VHS filter and make it more accurate.

Here's the video showing how to make the Hash23 node:
youtu.be/5v6tvkb63XU

Here's last week's video - part 1 of the VHS filter tutorials:
youtu.be/_gO5Q-wFL1U

Here's the playlist of all of the post-process videos:
youtube.com/playlist?list=PL78XDi0TS4lGORvoEKCyw_6dO9tzlu6Ox

Here's the playlist of all the videos:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60Advanced Loading Indicator - Procedural Shapes and Patterns - Episode 12Analyze First, Then Optimize  - Game Optimization - Episode 4Circle Button Part 2 - Procedural Shapes and Patterns - Episode 25Adapting the Particle System for VR - Advanced Materials - Episode 56Animated Flag - Advanced Materials - Episode 26Particle System Burst Particles - Advanced Materials - Episode 55Post Process VHS Filter - Shader Graph Basics - Episode 59Substrate Light Reflectance - Unreal Substrate - Episode 2Moving, Rotating, and Scaling UVs - Shader Graph Basics - Episode 43Rain Effects On Terrain - Terrain Shaders - Episode 18Subsurface Scattering - Advanced Materials - Episode 8
Ben Cloward |

Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER