Particle System Burst Particles - Advanced Materials - Episode 55 @BenCloward
Particle System Burst Particles - Advanced Materials - Episode 55  @BenCloward
Uploaded May 2024 | Updated September 2026, 3 weeks ago
Up until now, the particle system we've been making has only worked for continuously flowing effects like waterfalls and smoke. Today, I show how to make effects - like explosions - where all of the particles spawn at once.

Here's the Unity blog post with links to free flipbook textures:
blog.unity.com/engine-platform/free-vfx-image-sequences-flipbooks

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Here's last week's tutorial that shows how to add soft edges to the particles:
youtu.be/3WPsrdCjhuQ

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4

#UnrealEngine #shadergraph #Unity
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Ben Cloward |

Particle System Burst Particles - Advanced Materials - Episode 55

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