Subsurface Scattering - Advanced Materials - Episode 8 @BenCloward
Subsurface Scattering - Advanced Materials - Episode 8  @BenCloward
Uploaded November 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, we cover subsurface scattering. I show how several different techniques in both engines can simulate the appearance of light bouncing around under the surface of translucent objects like skin, wax, milk, etc.

Here's last week's video on metal materials:
youtu.be/sjvL4q_KRZA

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity

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Subsurface Scattering - Advanced Materials - Episode 8Advanced Detail Mapping - Shader Graph Basics - Episode 14Random UV Transforms - Shader Graph Basics - Episode 44Iridescent Bubble Shader - Advanced Materials - Episode 19Blur and Sharpen Filter - Shader Graph Basics - Episode 51Adding Terrain Detail Meshes - Terrain Shaders - Episode 12Fabric Shaders - Advanced Materials - Episode 10Adding Multiple Detail Meshes to Landscapes - Procedural Content Generation (PCG) - Episode 4LatLong Projection - Shader Graph Basics - Episode 32Fantasy Health Meter Part 1 - Procedural Shapes and Patterns - Episode 19Vertex Animated Water - Advanced Materials - Episode 36Smoothstep - Shader Graph Basics - Episode 15
Ben Cloward |

Subsurface Scattering - Advanced Materials - Episode 8

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