Adapting the Particle System for VR - Advanced Materials - Episode 56 @BenCloward
Adapting the Particle System for VR - Advanced Materials - Episode 56  @BenCloward
Uploaded June 2024 | Updated September 2026, 2 weeks ago
In this special add-on episode, we adapt our particles system for the special requirements of VR - including making the particles face the camera instead of aligning with the view plane, and making them staying oriented in the world when the player's head tilts. This episode is only in Unity.

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Here's last week's tutorial that shows how to make particles spawn all at once instead of in a steady stream:
youtu.be/_3GfWnyryT8

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4

#UnrealEngine #shadergraph #Unity
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Ben Cloward |

Adapting the Particle System for VR - Advanced Materials - Episode 56

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