Post Process Cartoon Outlines - Shader Graph Basics - Episode 57 @BenCloward
Post Process Cartoon Outlines - Shader Graph Basics - Episode 57  @BenCloward
Uploaded August 2022 | Updated September 2026, 2 weeks ago
In this post-processing shader video for Unreal and Unity, I show how to create an ink outline effect as used in cel shaded games such as Borderlands. We find the edges in the scene by detecting discontinuities in both scene depth and normals. After filtering this data, we use the resulting edge mask to apply outlines around objects.

Here's last week's video on bloom:
youtu.be/kRIUsIO16yI

Here's the playlist of all of the post-process videos:
youtube.com/playlist?list=PL78XDi0TS4lGORvoEKCyw_6dO9tzlu6Ox

Here's the playlist of all the videos:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Post Process Cartoon Outlines - Shader Graph Basics - Episode 57Colorization Custom Lighting - Custom Lighting Models - Episode 16Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60Advanced Loading Indicator - Procedural Shapes and Patterns - Episode 12Analyze First, Then Optimize  - Game Optimization - Episode 4Circle Button Part 2 - Procedural Shapes and Patterns - Episode 25Adapting the Particle System for VR - Advanced Materials - Episode 56Animated Flag - Advanced Materials - Episode 26Particle System Burst Particles - Advanced Materials - Episode 55Post Process VHS Filter - Shader Graph Basics - Episode 59Substrate Light Reflectance - Unreal Substrate - Episode 2Moving, Rotating, and Scaling UVs - Shader Graph Basics - Episode 43
Ben Cloward |

Post Process Cartoon Outlines - Shader Graph Basics - Episode 57

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