What to do if youre CPU Bound  - Game Optimization - Episode 5 @BenCloward
What to do if youre CPU Bound  - Game Optimization - Episode 5  @BenCloward
Uploaded August 2025 | Updated September 2026, 3 weeks ago
In this video, I go over a list of possible solutions to apply if your project is taking more time on the CPU than on the GPU. Most of the items have to do with reducing draw calls. I also show before and after performance of the scenes that we'll be optimizing later in the series so you can get an idea of what to expect.

Here's last week's video about how to know if you're CPU or GPU bound:
youtu.be/XgaEqRXVmO0

Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity
What to do if youre CPU Bound  - Game Optimization - Episode 5Procedural Brick Distortion - Advanced Materials - Episode 31Sparkling Snow Shader - Advanced Materials - Episode 2Reflection and Refraction Vectors - Shader Graph Basics - Episode 24Snowy Rock Shader - Advanced Materials - Episode 4Forward Plus Additional Lights - Custom Lighting Models - Episode 11Water Foam - Advanced Materials - Episode 40Triplanar Projection Normal Maps - Shader Graph Basics - Episode 30Why Substrate? - Unreal Substrate - Episode 3Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6Gradient Progress Bar - Procedural Shapes and Patterns - Episode 13What is Ray Tracing? - UE4 Materials 101 - Episode 38
Ben Cloward |

What to do if you're CPU Bound - Game Optimization - Episode 5

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