Water Foam - Advanced Materials - Episode 40 @BenCloward
Water Foam - Advanced Materials - Episode 40  @BenCloward
Uploaded February 2024 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, I show how to add foam around the edges of our water shader where it intersects with other objects.

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Here's last week's tutorial on adding depth to our water:
youtube.com/watch?v=pfKpo43gibE

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Water Foam - Advanced Materials - Episode 40Triplanar Projection Normal Maps - Shader Graph Basics - Episode 30Why Substrate? - Unreal Substrate - Episode 3Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6Gradient Progress Bar - Procedural Shapes and Patterns - Episode 13What is Ray Tracing? - UE4 Materials 101 - Episode 38Understanding Texture Maps - Shader Graph Basics - Episode 5Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8Using Textures In The Vertex Shader - Advanced Materials - Episode 34Post Process Cartoon Outlines - Shader Graph Basics - Episode 57Colorization Custom Lighting - Custom Lighting Models - Episode 16Post Process VHS Filter Part 2 - Shader Graph Basics - Episode 60
Ben Cloward |

Water Foam - Advanced Materials - Episode 40

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