Reflection and Refraction Vectors - Shader Graph Basics - Episode 24 @BenCloward
Reflection and Refraction Vectors - Shader Graph Basics - Episode 24  @BenCloward
Uploaded November 2021 | Updated September 2026, 3 weeks ago
In this shader tutorial, I explain what reflection and refraction vectors are, and then I show how to create and use them in shader in Unreal and Unity.

Here's last week's video that explains advanced channel packing for textures:
youtu.be/m5bP-xc6Sgs

And here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Reflection and Refraction Vectors - Shader Graph Basics - Episode 24Snowy Rock Shader - Advanced Materials - Episode 4Forward Plus Additional Lights - Custom Lighting Models - Episode 11Water Foam - Advanced Materials - Episode 40Triplanar Projection Normal Maps - Shader Graph Basics - Episode 30Why Substrate? - Unreal Substrate - Episode 3Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6Gradient Progress Bar - Procedural Shapes and Patterns - Episode 13What is Ray Tracing? - UE4 Materials 101 - Episode 38Understanding Texture Maps - Shader Graph Basics - Episode 5Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8Using Textures In The Vertex Shader - Advanced Materials - Episode 34
Ben Cloward |

Reflection and Refraction Vectors - Shader Graph Basics - Episode 24

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