Forward Plus Additional Lights - Custom Lighting Models - Episode 11 @BenCloward
Forward Plus Additional Lights - Custom Lighting Models - Episode 11  @BenCloward
Uploaded March 2025 | Updated September 2026, 2 weeks ago
In episode 7 of the series, we added multiple light support to our custom lighting model - but it only worked in Unity's Forward render path. Today we add Forward Plus support - so we can use either render path and our multiple lights will still work.

Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj

Here's last week's video on adding fog to our lighting model:
youtu.be/gAgZ9w6_dGc

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity
Forward Plus Additional Lights - Custom Lighting Models - Episode 11Water Foam - Advanced Materials - Episode 40Triplanar Projection Normal Maps - Shader Graph Basics - Episode 30Why Substrate? - Unreal Substrate - Episode 3Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6Gradient Progress Bar - Procedural Shapes and Patterns - Episode 13What is Ray Tracing? - UE4 Materials 101 - Episode 38Understanding Texture Maps - Shader Graph Basics - Episode 5Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8Using Textures In The Vertex Shader - Advanced Materials - Episode 34Post Process Cartoon Outlines - Shader Graph Basics - Episode 57Colorization Custom Lighting - Custom Lighting Models - Episode 16
Ben Cloward |

Forward Plus Additional Lights - Custom Lighting Models - Episode 11

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