Unity mobile Pre-blur mipmap sampling & pause frame blur cache @colinleungNiloCat
Unity mobile Pre-blur mipmap sampling & pause frame blur cache  @colinleungNiloCat
Uploaded August 2016 | Updated September 2026, 2 weeks ago
everything in this video works in OpenGLES 2.0 with near no performance cost.

Actually pause frame blur cache helps saving battery, because cameras do not need to render the paused objects again per frame.
It just blit the cache result once per frame without other wasted rendering.

Image used: anmi pixiv.net/member.php?id=212801&lang=zh_tw
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colin leung (NiloCat) |

Unity mobile Pre-blur mipmap sampling & pause frame blur cache

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