Uploaded August 2016 | Updated September 2026, 2 weeks ago
everything in this video works in OpenGLES 2.0 with near no performance cost.
Actually pause frame blur cache helps saving battery, because cameras do not need to render the paused objects again per frame.
It just blit the cache result once per frame without other wasted rendering.
Image used: anmi pixiv.net/member.php?id=212801&lang=zh_tw
everything in this video works in OpenGLES 2.0 with near no performance cost.
Actually pause frame blur cache helps saving battery, because cameras do not need to render the paused objects again per frame.
It just blit the cache result once per frame without other wasted rendering.
Image used: anmi pixiv.net/member.php?id=212801&lang=zh_tw


![[Unity URP toon shader] 湊 あくあ(みなと あくあ,Minato Aqua)render test2
Close up shader test using a public model.
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
You can download the model here: https://www.mmd.hololive.tv/ [Unity URP toon shader] 湊 あくあ(みなと あくあ,Minato Aqua)render test2](https://i.ytimg.com/vi/7zICgzdxuGg/mqdefault.jpg)
![[ShaderToy] ray tracing shader test
can drag the window to control roughness
https://www.shadertoy.com/view/3sc3z4 [ShaderToy] ray tracing shader test](https://i.ytimg.com/vi/9_M2H2U3iU8/mqdefault.jpg)


![[NiloToonURP demo update!] +Environment scene demo
We added Environment demo(Japanese Street) in the NiloToonURP demo.
GitHub: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Download NiloToonURP PC .exe demo (2020.3LTS build):
https://drive.google.com/file/d/1MubGDhlDRKKxR9xyl7fcLyECyBJdsqrI/view?usp=sharing
Download NiloToonURP Android .apk demo (2020.3LTS build):
https://drive.google.com/file/d/13DdRKXZpugnK-rTeXTDcAHWLeiLzbKH_/view?usp=sharing
Japanese Street Asset by Art Equilibrium:
https://assetstore.unity.com/packages/3d/environments/urban/japanese-street-170162 [NiloToonURP demo update!] +Environment scene demo](https://i.ytimg.com/vi/A9MJ73C0f-M/mqdefault.jpg)



