Interior Mapping shader @colinleungNiloCat
Interior Mapping shader  @colinleungNiloCat
Uploaded December 2019 | Updated September 2026, 1 week ago
Uploaded a reusable .unitypackage that contained the shader,
drive.google.com/file/d/1zh_yOfxnim6esSMHx-hD9lULOb21Wl4a/view?usp=sharing

Texture used: Forza Horizon 4 - Buildings by Simon Hughes
artstation.com/artwork/Pm2wo4

Original paper : Interior Mapping - A new technique for rendering realistic buildings by Joost van Dongen
proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf
Interior Mapping shaderURP-MobileDrawMeshInstancedIndirect + color variation[NiloToonURP demo update!] +Environment scene demoNPR character 2D mouth projection shader, prototype done (smile version)Unity URP ScreenSpaceDecal Unlit shader - GitHub releasemobile ES2 vertex paint flow mapUnity vertex texture fetchUnityURP - MobileScreenSpacePlanarReflection[URP toon shader] +Phong tessellation feature[Unity Toon Lit Shader for URP (WIP)] custom tone-mapping test[NPR unity project update] 2D mouth rendering not practical?ComputeShader GPU frustum culling + DrawMeshInstancedIndirect - Grass
colin leung (NiloCat) |

Interior Mapping shader

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