Uploaded December 2019 | Updated September 2026, 1 week ago
Uploaded a reusable .unitypackage that contained the shader,
drive.google.com/file/d/1zh_yOfxnim6esSMHx-hD9lULOb21Wl4a/view?usp=sharing
Texture used: Forza Horizon 4 - Buildings by Simon Hughes
artstation.com/artwork/Pm2wo4
Original paper : Interior Mapping - A new technique for rendering realistic buildings by Joost van Dongen
proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf
Uploaded a reusable .unitypackage that contained the shader,
drive.google.com/file/d/1zh_yOfxnim6esSMHx-hD9lULOb21Wl4a/view?usp=sharing
Texture used: Forza Horizon 4 - Buildings by Simon Hughes
artstation.com/artwork/Pm2wo4
Original paper : Interior Mapping - A new technique for rendering realistic buildings by Joost van Dongen
proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf

![[NiloToonURP demo update!] +Environment scene demo
We added Environment demo(Japanese Street) in the NiloToonURP demo.
GitHub: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Download NiloToonURP PC .exe demo (2020.3LTS build):
https://drive.google.com/file/d/1MubGDhlDRKKxR9xyl7fcLyECyBJdsqrI/view?usp=sharing
Download NiloToonURP Android .apk demo (2020.3LTS build):
https://drive.google.com/file/d/13DdRKXZpugnK-rTeXTDcAHWLeiLzbKH_/view?usp=sharing
Japanese Street Asset by Art Equilibrium:
https://assetstore.unity.com/packages/3d/environments/urban/japanese-street-170162 [NiloToonURP demo update!] +Environment scene demo](https://i.ytimg.com/vi/A9MJ73C0f-M/mqdefault.jpg)





![[URP toon shader] +Phong tessellation feature
Phong tessellation can make your model smoother without changing your .fbx
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [URP toon shader] +Phong tessellation feature](https://i.ytimg.com/vi/D-MxyBa0nJE/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] custom tone-mapping test
see more images here
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] custom tone-mapping test](https://i.ytimg.com/vi/D9ocVzGJfI8/mqdefault.jpg)
![[NPR unity project update] 2D mouth rendering not practical?
maybe I should give up that 2D mouth rendering idea, I tried a whole day and still dont have any idea how to make it looks OK in other camera angles (it only looks OK in this videos camera angle, which is not very useful) [NPR unity project update] 2D mouth rendering not practical?](https://i.ytimg.com/vi/DVQb4Grv2XU/mqdefault.jpg)
