Uploaded September 2016 | Updated September 2026, 1 week ago
opengles3.0 tex2dlod() fetch a uv animated noise texture in vertex shader.
the value was used to offset vertex & determine color(the farther the brighter)
opengles3.0 tex2dlod() fetch a uv animated noise texture in vertex shader.
the value was used to offset vertex & determine color(the farther the brighter)

![[URP toon shader] +Phong tessellation feature
Phong tessellation can make your model smoother without changing your .fbx
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [URP toon shader] +Phong tessellation feature](https://i.ytimg.com/vi/D-MxyBa0nJE/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] custom tone-mapping test
see more images here
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] custom tone-mapping test](https://i.ytimg.com/vi/D9ocVzGJfI8/mqdefault.jpg)
![[NPR unity project update] 2D mouth rendering not practical?
maybe I should give up that 2D mouth rendering idea, I tried a whole day and still dont have any idea how to make it looks OK in other camera angles (it only looks OK in this videos camera angle, which is not very useful) [NPR unity project update] 2D mouth rendering not practical?](https://i.ytimg.com/vi/DVQb4Grv2XU/mqdefault.jpg)

![[Unity Toon Lit Shader for URP (WIP)] Tree shadow and physics test2
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
I used my travel photo taken in japans car park as a test background [Unity Toon Lit Shader for URP (WIP)] Tree shadow and physics test2](https://i.ytimg.com/vi/EgxiWPk-vaE/mqdefault.jpg)
![[NiloToonURP] Genshin Impact rendering #2
We add more character animation and cloth/hair physics this time.
Github: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Genshin Impact:
genshin.hoyoverse.com [NiloToonURP] Genshin Impact rendering #2](https://i.ytimg.com/vi/FJf1CNjXua4/mqdefault.jpg)
![[Unity URP environment toon shader] prototype 01
Lets start making URP toon shader for the environment also.
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity URP environment toon shader] prototype 01](https://i.ytimg.com/vi/GcW0pNo-zus/mqdefault.jpg)
![[Unity URP Toon Lit Shader (WIP)]
Can receive all shadow map now [Unity URP Toon Lit Shader (WIP)]](https://i.ytimg.com/vi/IP293mAmBCk/mqdefault.jpg)

