Unity CPU realtime raytracing(JobSystem + burst compile) @colinleungNiloCat
Unity CPU realtime raytracing(JobSystem + burst compile)  @colinleungNiloCat
Uploaded March 2019 | Updated September 2026, 1 week ago
you can download it here:
drive.google.com/open?id=1A8ULjv9Ldksi6ltV0zPem1jSBx1AAPbI&fbclid=IwAR08fYj7KU8K9HjrH_ChtvdnmgvLdYY1qb-St663MU8aWp5eeNzGuZ2CcmQ

learn how to write a raytracer from scratch:
twitter.com/peter_shirley/status/984947257035243520?lang=da
Unity CPU realtime raytracing(JobSystem + burst compile)Unity mobile optimized screen shockwave postprocess(30x25 vertex uv distortion)WIP NPR character shader for Unity[NiloToonURP] Bang Bang / ⅢX【IDOLY PRIDE】[Unity URP Toon Lit Shader] depth texture screen space shadow[Unity Toon Lit Shader for URP (WIP)] more model testing[NiloToonURP update] + new Cutin Demo (.exe/.apk download available)[NiloToonURP] +face shadow gradient texture featureUnity Mobile racing game shader practiceUnity PC Vertex perlin wave shader.Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)[NiloToonURP] blue archive miku render test 1
colin leung (NiloCat) |

Unity CPU realtime raytracing(JobSystem + burst compile)

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