Unity mobile optimized screen shockwave postprocess(30x25 vertex uv distortion) @colinleungNiloCat
Unity mobile optimized screen shockwave postprocess(30x25 vertex uv distortion)  @colinleungNiloCat
Uploaded August 2016 | Updated September 2026, 2 weeks ago
implement according to
2011 ShadowGun Rendering techniques and optimization challenges (page 32-34)

blogs.unity3d.com/wp-content/uploads/2011/09/Shadowgun_Unite2011.pdf
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colin leung (NiloCat) |

Unity mobile optimized screen shockwave postprocess(30x25 vertex uv distortion)

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