Uploaded September 2019 | Updated September 2026, 1 week ago
No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are just a single vert/frag shader applied to all Unity's default spheres and cubes mesh(wall & ground).
using sphere AO+soft shadow functions by Inigo Quilez, everyone should read his website, it is pure gold.
iquilezles.org/www/articles/spherefunctions/spherefunctions.htm
No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are just a single vert/frag shader applied to all Unity's default spheres and cubes mesh(wall & ground).
using sphere AO+soft shadow functions by Inigo Quilez, everyone should read his website, it is pure gold.
iquilezles.org/www/articles/spherefunctions/spherefunctions.htm
![[NiloToonURP] blue archive miku render test 1
I dont own any of the texture/model, I only wrote unity URP shader(NiloToonURP) in this video.
NiloToonURP GitHub:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
game source:
https://twitter.com/blue_archivejp [NiloToonURP] blue archive miku render test 1](https://i.ytimg.com/vi/RgzoFCn_ceQ/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] auto hair 2D shadow on face
using just a regular rgb base color texture, no other extra textures/vertex data are needed in this video. This is the default lighting result without any tweaking.
github - UnityURPToonLitShaderExample:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
creator of the model:
https://sketchfab.com/3d-models/band-of-sisters-2f1c0626d4cf4fd286c4cf5d109f7a32 [Unity Toon Lit Shader for URP (WIP)] auto hair 2D shadow on face](https://i.ytimg.com/vi/S67GlGAnvWA/mqdefault.jpg)
![[NiloToonURP] Blue Archive Shun unity URP render test
I dont own any of the texture/model, I only wrote unity URP shader(NiloToonURP) in this video.
NiloToonURP GitHub:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
game source:
https://twitter.com/blue_archivejp/status/1430455268979085312 [NiloToonURP] Blue Archive Shun unity URP render test](https://i.ytimg.com/vi/SCOA3rmGz_A/mqdefault.jpg)
![[NiloToon Unity URP shader] Girls Frontline 2 Exilium (2023 CBT3) - MP7 Cheeta rendering
Model: Girls Frontline 2 Exilium (2023 CBT3) - Cheeta(MP7)
Shader: NiloToonURP (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample)
Rendering Girls Frontline 2 Exilium - Cheeta(2023 CBT3 model) using NiloToon Unity URP shader, adding muzzle flash point light animation to demonstrate dynamic lighting of NiloToon shader. [NiloToon Unity URP shader] Girls Frontline 2 Exilium (2023 CBT3) - MP7 Cheeta rendering](https://i.ytimg.com/vi/ST9qNEfPrmY/mqdefault.jpg)

![[Unity Toon Lit Shader for URP (WIP)] Tree shadow and physics test
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] Tree shadow and physics test](https://i.ytimg.com/vi/Ty4DXLFqqDo/mqdefault.jpg)



![[NiloToonURP] preparing a new PGR character demo
I will update NiloToonURPs PC & android demo build this weekend. (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample)
I dont own any of the texture/models, I only wrote unity URP shader(NiloToonURP) in this video.
Game sources: Punishing: Gray Raven [NiloToonURP] preparing a new PGR character demo](https://i.ytimg.com/vi/W-BSVmNwPGk/mqdefault.jpg)
