Single pass analytical AO + soft shadow spheres (0 RenderTexture needed) @colinleungNiloCat
Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)  @colinleungNiloCat
Uploaded September 2019 | Updated September 2026, 1 week ago
No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are just a single vert/frag shader applied to all Unity's default spheres and cubes mesh(wall & ground).

using sphere AO+soft shadow functions by Inigo Quilez, everyone should read his website, it is pure gold.
iquilezles.org/www/articles/spherefunctions/spherefunctions.htm
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colin leung (NiloCat) |

Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)

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