Unity - OpenGL ES 2.0 - runtime GPU lightmap baking for procedural terrain @colinleungNiloCat
Unity - OpenGL ES 2.0 - runtime GPU lightmap baking for procedural terrain  @colinleungNiloCat
Uploaded July 2016 | Updated September 2026, 1 week ago
runtime AO & direct illumination, bake into a single 2k lightmap
custom solution without touching unity5 Enlighten

forced shadow test timeslice to once per frame,so you can see clearly how the lightmap is baked.

This baking tool is used for a mobile game that needs runtime generated procedural terrain, which we can't use Unity's built-in lightmap tool(it is offline baking).
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colin leung (NiloCat) |

Unity - OpenGL ES 2.0 - runtime GPU lightmap baking for procedural terrain

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