Uploaded May 2022 | Updated September 2026, 2 weeks ago
- Layer front = Unity editor's game window playing(with a pure green background)
- Layer back = Google chrome's youtube video playing
Booth layers are composited in Shoost in real time, also applied Shoost's diffusion filter.
NiloToonURP: github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Shoost: muro.fanbox.cc/posts/3419623
Background video: youtu.be/cmuTy73jzSs
- Layer front = Unity editor's game window playing(with a pure green background)
- Layer back = Google chrome's youtube video playing
Booth layers are composited in Shoost in real time, also applied Shoost's diffusion filter.
NiloToonURP: github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Shoost: muro.fanbox.cc/posts/3419623
Background video: youtu.be/cmuTy73jzSs
![[Unity Toon Lit Shader for URP (WIP)] Light and shadow test 3
the visual prototype is near complete [Unity Toon Lit Shader for URP (WIP)] Light and shadow test 3](https://i.ytimg.com/vi/ZfSZOHTBypc/mqdefault.jpg)

![MMD in Unity test - どりーみんチュチュ / Dreamin Chuchu [Sour式鏡音リン]
Music: 【巡音ルカ】 どりーみんチュチュ / Dreamin Chuchu by emon 【MEGURINE LUKA】 https://youtu.be/WdHRGH1Qv70
Model: Sour暄 https://twitter.com/Sourxuan905
Dance motion: 廢材 https://twitter.com/nike0killer
Tools: MMD4Mecanim http://stereoarts.jp/
Camera, Facial animation, VFX, Stage, Rendering: colin MMD in Unity test - どりーみんチュチュ / Dreamin Chuchu [Sour式鏡音リン]](https://i.ytimg.com/vi/_LytwRnAzEM/mqdefault.jpg)

![[Unity Non-photorealistic rendering test(戌神ころね)]
video will switch between Unitys default shader and custom rendering.
custom rendering =
char shader:
-phong tessellation to smooth polygon
-Inverted Hull second pass outline(smooth normal looks better)
-shadow mapping, shadow color controlled by ramp texture
-cel shading, shadow color controlled by ramp texture
extra post process:
-low threshold & intensity, wide blur bloom(simulate anime postprocess)
-TAA(blurry is an advantage if NPR)
-per object motion blur to hide face animation transition
-color grading(only suppressing bright color, keeping most LDR color untouched. keep saturation high)
.pmx used - https://3d.nicovideo.jp/works/td61179
.pmx importer - MMD4Mecanim (Beta) http://stereoarts.jp/ [Unity Non-photorealistic rendering test(戌神ころね)]](https://i.ytimg.com/vi/c60XCoVbriI/mqdefault.jpg)
![[NiloToonURP] Blue Archive Shun unity URP render test 2
I dont own any of the texture/model, I only wrote unity URP shader(NiloToonURP) in this video.
NiloToonURP GitHub:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
game source:
https://twitter.com/blue_archivejp/status/1430455268979085312 [NiloToonURP] Blue Archive Shun unity URP render test 2](https://i.ytimg.com/vi/cAeEKdYN7-Q/mqdefault.jpg)

![[Unity Toon Lit Shader for URP (WIP)] Directional Light 2 axis 360 rotate
if this shader is still able to look good in this Directional Light 2 axis 360 rotate test, this shader will look good in any Directional lighting scenario. [Unity Toon Lit Shader for URP (WIP)] Directional Light 2 axis 360 rotate](https://i.ytimg.com/vi/cebGl_MaWnI/mqdefault.jpg)
![[Apply NiloToonURP on AssetStore models] 01 - Hoshi(SURIYUN)
We are going to apply NiloToonURP on a few models from the asset store for demonstration purposes, here is the first example, Hoshi by SURIYUN.
Hoshi(SURIYUN) asset store link:
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/hoshi-76271
the model at the middle = 【オリジナル3Dモデル】ドラゴニュート・シェンナ by rokota.
Booth store link:
https://rokota.booth.pm/items/2661189 [Apply NiloToonURP on AssetStore models] 01 - Hoshi(SURIYUN)](https://i.ytimg.com/vi/dCB-96MEhDU/mqdefault.jpg)

![[NiloToonURP] ドラゴニュート・シェンナ swimsuit render test (model by rokota)
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [NiloToonURP] ドラゴニュート・シェンナ swimsuit render test (model by rokota)](https://i.ytimg.com/vi/dq4g0K1jbGM/mqdefault.jpg)