Uploaded February 2021 | Updated September 2026, 1 week ago
We are going to apply NiloToonURP on a few models from the asset store for demonstration purposes, here is the first example, Hoshi by SURIYUN.
Hoshi(SURIYUN) asset store link:
assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/hoshi-76271
the model at the middle = 【オリジナル3Dモデル】ドラゴニュート・シェンナ by rokota.
Booth store link:
https://rokota.booth.pm/items/2661189
We are going to apply NiloToonURP on a few models from the asset store for demonstration purposes, here is the first example, Hoshi by SURIYUN.
Hoshi(SURIYUN) asset store link:
assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/hoshi-76271
the model at the middle = 【オリジナル3Dモデル】ドラゴニュート・シェンナ by rokota.
Booth store link:
https://rokota.booth.pm/items/2661189

![[NiloToonURP] ドラゴニュート・シェンナ swimsuit render test (model by rokota)
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [NiloToonURP] ドラゴニュート・シェンナ swimsuit render test (model by rokota)](https://i.ytimg.com/vi/dq4g0K1jbGM/mqdefault.jpg)
![[NiloToon Unity URP shader] Arknights: Endfield (2026) - Perlica rendering
- Unity6000.3.2f1, DX11, URP
- shader: NiloToonURP 17.12 (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) [NiloToon Unity URP shader] Arknights: Endfield (2026) - Perlica rendering](https://i.ytimg.com/vi/f0WokBEzua0/mqdefault.jpg)
![[NiloToonURP] Girls Frontline 2 Exilium (2023 CBT3) - Vepley rendering
Model: Girls Frontline 2 Exilium (2023 CBT3)
Shader: NiloToonURP (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) [NiloToonURP] Girls Frontline 2 Exilium (2023 CBT3) - Vepley rendering](https://i.ytimg.com/vi/flBukaMcQmg/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] +Anime Face Lighting option
After watching a 3D CG movie HelloWorld, I decided to add an anime face lighting option. This video shows the new anime face lighting result.
No new texture required, no mesh edit required, all face lighting is purely calculated in the shader, for user it is just a new bool on/off option, it should be able to apply to most model without effort.
Want to write your first custom lit shader in URP? I uploaded an example shader in GitHub
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] +Anime Face Lighting option](https://i.ytimg.com/vi/gcUCTLF5hwE/mqdefault.jpg)


![[Unity Toon Lit Shader for URP (WIP)] lighting full test
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] lighting full test](https://i.ytimg.com/vi/hUWacEQH6js/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] Transparent material and Lighting rewrite
tested day & night lighting, the transparent material will receive lighting just like normal objects
Want to write your first custom lit shader in URP? I uploaded an example custom lit shader on GitHub
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] Transparent material and Lighting rewrite](https://i.ytimg.com/vi/jDSnJmZrKPw/mqdefault.jpg)

![[NiloToonURP] 魔使マオ unity URP render test (model by 百舌谷@mozuya_)
I dont own any of the texture/model, I only wrote the unity URP shader(NiloToonURP), character file used: https://twitter.com/mozuya_/status/1389517167633207296
NiloToonURP GitHub:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [NiloToonURP] 魔使マオ unity URP render test (model by 百舌谷@mozuya_)](https://i.ytimg.com/vi/k1RMw_OogyM/mqdefault.jpg)