Uploaded January 2021 | Updated September 2026, 1 week ago
you can download .apk using the same link:
drive.google.com/file/d/1bPm2qVqzGELJUcVFbZRIsWyF2FVfvCDl/view
Github:
github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
you can download .apk using the same link:
drive.google.com/file/d/1bPm2qVqzGELJUcVFbZRIsWyF2FVfvCDl/view
Github:
github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample

![[Unity Toon Lit Shader for URP (WIP)] lighting full test
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] lighting full test](https://i.ytimg.com/vi/hUWacEQH6js/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] Transparent material and Lighting rewrite
tested day & night lighting, the transparent material will receive lighting just like normal objects
Want to write your first custom lit shader in URP? I uploaded an example custom lit shader on GitHub
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] Transparent material and Lighting rewrite](https://i.ytimg.com/vi/jDSnJmZrKPw/mqdefault.jpg)

![[NiloToonURP] 魔使マオ unity URP render test (model by 百舌谷@mozuya_)
I dont own any of the texture/model, I only wrote the unity URP shader(NiloToonURP), character file used: https://twitter.com/mozuya_/status/1389517167633207296
NiloToonURP GitHub:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [NiloToonURP] 魔使マオ unity URP render test (model by 百舌谷@mozuya_)](https://i.ytimg.com/vi/k1RMw_OogyM/mqdefault.jpg)

![[NiloToonURP] Zenless Zone Zero - Nicole rendering
Model (Zenless Zone Zero):
https://zenless.hoyoverse.com
NiloToonURP:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [NiloToonURP] Zenless Zone Zero - Nicole rendering](https://i.ytimg.com/vi/l8ySvuFcatk/mqdefault.jpg)
![[NiloToonURP demo update!] +CRS scene and more lighting controls
We have added UnityChans Candy Rock Star scene in the NiloToonURP demo.
GitHub: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Download NiloToonURP PC .exe demo (2020.3LTS build):
https://drive.google.com/file/d/1MubGDhlDRKKxR9xyl7fcLyECyBJdsqrI/view?usp=sharing
Download NiloToonURP Android .apk demo (2020.3LTS build):
https://drive.google.com/file/d/13DdRKXZpugnK-rTeXTDcAHWLeiLzbKH_/view?usp=sharing [NiloToonURP demo update!] +CRS scene and more lighting controls](https://i.ytimg.com/vi/nZhxKYcgFaY/mqdefault.jpg)
![[NiloToonURP] Girls Frontline 2 Exilium (2021 CBT1) - Vepley rendering (Shorts)
Model:
Girls Frontline 2 Exilium (2021 CBT1)
Shader:
NiloToonURP (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) [NiloToonURP] Girls Frontline 2 Exilium (2021 CBT1) - Vepley rendering (Shorts)](https://i.ytimg.com/vi/o6Fke_K2IAI/mqdefault.jpg)

![[New Shader on GitHub!] UnityURP-BillboardLensFlare Shader
How to use it in my own URP project?
1.Copy this shader into your URP project
(https://github.com/ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader/blob/master/URP_NiloCatExtension_BillboardLensFlare.shader)
2.Create a new quad GameObject in your scene
3.Apply this shader to that quad GameObject
4.Done!
Shader Features:
-auto look at camera (billboard), you dont need C# / particle system
-smooth scene depth occlusion (use lens flares center to do depth test)
-render on top of everything (a lens flare shader!)
-smooth fadeout when camera is too close to lens flare
-(optional)simple flicker animation inside shader, to save you time from setting up simple animation
Full README:
https://github.com/ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader [New Shader on GitHub!] UnityURP-BillboardLensFlare Shader](https://i.ytimg.com/vi/owMhp5zZ1Sw/mqdefault.jpg)