Uploaded March 2015 | Updated September 2026, 2 weeks ago
CPU i7 4790, GPU GTX 760, 60FPS
Purely raw frame capture using Fraps, no video editing
Made in 2 days,
Thanks for koola for lighting setting tutorial & assets in UE4
I decided to start learning UE4 after reading this post,
forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
I had some experience with Unity4,Unity5 & UDK before.
Mainly shader & programming work..
This is my first time trying UE4.
It is absolutely a very cool & robust engine,
Everyone should go download it & start playing!
It is FREE!!!
If it is your first time trying out a game engine,
Don't worry about programmings, maths, or computer graphics knowledge. I made this using drags & clicks only, it is very simple to use, UE4's UI is very user-friendly.
music:Ryuichi Sakamoto - Forbidden Colours (Original)
CPU i7 4790, GPU GTX 760, 60FPS
Purely raw frame capture using Fraps, no video editing
Made in 2 days,
Thanks for koola for lighting setting tutorial & assets in UE4
I decided to start learning UE4 after reading this post,
forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
I had some experience with Unity4,Unity5 & UDK before.
Mainly shader & programming work..
This is my first time trying UE4.
It is absolutely a very cool & robust engine,
Everyone should go download it & start playing!
It is FREE!!!
If it is your first time trying out a game engine,
Don't worry about programmings, maths, or computer graphics knowledge. I made this using drags & clicks only, it is very simple to use, UE4's UI is very user-friendly.
music:Ryuichi Sakamoto - Forbidden Colours (Original)
![[New Shader on GitHub!] UnityURP-BillboardLensFlare Shader
How to use it in my own URP project?
1.Copy this shader into your URP project
(https://github.com/ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader/blob/master/URP_NiloCatExtension_BillboardLensFlare.shader)
2.Create a new quad GameObject in your scene
3.Apply this shader to that quad GameObject
4.Done!
Shader Features:
-auto look at camera (billboard), you dont need C# / particle system
-smooth scene depth occlusion (use lens flares center to do depth test)
-render on top of everything (a lens flare shader!)
-smooth fadeout when camera is too close to lens flare
-(optional)simple flicker animation inside shader, to save you time from setting up simple animation
Full README:
https://github.com/ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader [New Shader on GitHub!] UnityURP-BillboardLensFlare Shader](https://i.ytimg.com/vi/owMhp5zZ1Sw/mqdefault.jpg)


![[NiloToonURP] Per character render control demo (Little Witch Nobeta model)
NiloToonURP:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Little Witch Nobeta(steam game):
https://store.steampowered.com/app/1049890/Little_Witch_Nobeta/ [NiloToonURP] Per character render control demo (Little Witch Nobeta model)](https://i.ytimg.com/vi/rePfXY3TxfY/mqdefault.jpg)
![[Unity URP character NPR shader]
port some builtinRPs old NPR shader code to URP [Unity URP character NPR shader]](https://i.ytimg.com/vi/uVI_QOioER4/mqdefault.jpg)

![[NiloToonURP] Genshin Impact character rendering
Redo all Genshin Impact character rendering using the latest version of NiloToonURP.
NiloToonURP:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Genshin Impact:
genshin.hoyoverse.com [NiloToonURP] Genshin Impact character rendering](https://i.ytimg.com/vi/w9XSJ_FsGk8/mqdefault.jpg)


![[NiloToonURP] Girls Frontline 2 Exilium (2021 CBT1) - Vepley rendering
Model:
Girls Frontline 2 Exilium (2021 CBT1)
Shader:
NiloToonURP (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) [NiloToonURP] Girls Frontline 2 Exilium (2021 CBT1) - Vepley rendering](https://i.ytimg.com/vi/zHne1U6HT_0/mqdefault.jpg)