[New Shader on GitHub!] UnityURP-BillboardLensFlare Shader @colinleungNiloCat
[New Shader on GitHub!] UnityURP-BillboardLensFlare Shader  @colinleungNiloCat
Uploaded May 2020 | Updated September 2026, 2 weeks ago
How to use it in my own URP project?
1.Copy this shader into your URP project
(github.com/ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader/blob/master/URP_NiloCatExtension_BillboardLensFlare.shader)
2.Create a new quad GameObject in your scene
3.Apply this shader to that quad GameObject
4.Done!

Shader Features:
-auto look at camera (billboard), you don't need C# / particle system
-smooth scene depth occlusion (use lens flare's center to do depth test)
-render on top of everything (a lens flare shader!)
-smooth fadeout when camera is too close to lens flare
-(optional)simple flicker animation inside shader, to save you time from setting up simple animation

Full README:
github.com/ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader
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colin leung (NiloCat) |

[New Shader on GitHub!] UnityURP-BillboardLensFlare Shader

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