Uploaded April 2020 | Updated September 2026, 1 week ago
if this shader is still able to look good in this "Directional Light 2 axis 360 rotate" test, this shader will look good in any Directional lighting scenario.
if this shader is still able to look good in this "Directional Light 2 axis 360 rotate" test, this shader will look good in any Directional lighting scenario.
![[Apply NiloToonURP on AssetStore models] 01 - Hoshi(SURIYUN)
We are going to apply NiloToonURP on a few models from the asset store for demonstration purposes, here is the first example, Hoshi by SURIYUN.
Hoshi(SURIYUN) asset store link:
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/hoshi-76271
the model at the middle = 【オリジナル3Dモデル】ドラゴニュート・シェンナ by rokota.
Booth store link:
https://rokota.booth.pm/items/2661189 [Apply NiloToonURP on AssetStore models] 01 - Hoshi(SURIYUN)](https://i.ytimg.com/vi/dCB-96MEhDU/mqdefault.jpg)

![[NiloToonURP] ドラゴニュート・シェンナ swimsuit render test (model by rokota)
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [NiloToonURP] ドラゴニュート・シェンナ swimsuit render test (model by rokota)](https://i.ytimg.com/vi/dq4g0K1jbGM/mqdefault.jpg)
![[NiloToon Unity URP shader] Arknights: Endfield (2026) - Perlica rendering
- Unity6000.3.2f1, DX11, URP
- shader: NiloToonURP 17.12 (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) [NiloToon Unity URP shader] Arknights: Endfield (2026) - Perlica rendering](https://i.ytimg.com/vi/f0WokBEzua0/mqdefault.jpg)
![[NiloToonURP] Girls Frontline 2 Exilium (2023 CBT3) - Vepley rendering
Model: Girls Frontline 2 Exilium (2023 CBT3)
Shader: NiloToonURP (https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) [NiloToonURP] Girls Frontline 2 Exilium (2023 CBT3) - Vepley rendering](https://i.ytimg.com/vi/flBukaMcQmg/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] +Anime Face Lighting option
After watching a 3D CG movie HelloWorld, I decided to add an anime face lighting option. This video shows the new anime face lighting result.
No new texture required, no mesh edit required, all face lighting is purely calculated in the shader, for user it is just a new bool on/off option, it should be able to apply to most model without effort.
Want to write your first custom lit shader in URP? I uploaded an example shader in GitHub
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] +Anime Face Lighting option](https://i.ytimg.com/vi/gcUCTLF5hwE/mqdefault.jpg)


![[Unity Toon Lit Shader for URP (WIP)] lighting full test
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] lighting full test](https://i.ytimg.com/vi/hUWacEQH6js/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] Transparent material and Lighting rewrite
tested day & night lighting, the transparent material will receive lighting just like normal objects
Want to write your first custom lit shader in URP? I uploaded an example custom lit shader on GitHub
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample [Unity Toon Lit Shader for URP (WIP)] Transparent material and Lighting rewrite](https://i.ytimg.com/vi/jDSnJmZrKPw/mqdefault.jpg)
