Uploaded December 2020 | Updated September 2026, 1 week ago
Shader test using a public model.
github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
You can download the model here: mmd.hololive.tv
Shader test using a public model.
github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
You can download the model here: mmd.hololive.tv


![[NiloToonURP + Shoost]
- Layer front = Unity editors game window playing(with a pure green background)
- Layer back = Google chromes youtube video playing
Booth layers are composited in Shoost in real time, also applied Shoosts diffusion filter.
NiloToonURP: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Shoost: https://muro.fanbox.cc/posts/3419623
Background video: https://youtu.be/cmuTy73jzSs [NiloToonURP + Shoost]](https://i.ytimg.com/vi/ZUH_NjygZz8/mqdefault.jpg)
![[Unity Toon Lit Shader for URP (WIP)] Light and shadow test 3
the visual prototype is near complete [Unity Toon Lit Shader for URP (WIP)] Light and shadow test 3](https://i.ytimg.com/vi/ZfSZOHTBypc/mqdefault.jpg)

![MMD in Unity test - どりーみんチュチュ / Dreamin Chuchu [Sour式鏡音リン]
Music: 【巡音ルカ】 どりーみんチュチュ / Dreamin Chuchu by emon 【MEGURINE LUKA】 https://youtu.be/WdHRGH1Qv70
Model: Sour暄 https://twitter.com/Sourxuan905
Dance motion: 廢材 https://twitter.com/nike0killer
Tools: MMD4Mecanim http://stereoarts.jp/
Camera, Facial animation, VFX, Stage, Rendering: colin MMD in Unity test - どりーみんチュチュ / Dreamin Chuchu [Sour式鏡音リン]](https://i.ytimg.com/vi/_LytwRnAzEM/mqdefault.jpg)

![[Unity Non-photorealistic rendering test(戌神ころね)]
video will switch between Unitys default shader and custom rendering.
custom rendering =
char shader:
-phong tessellation to smooth polygon
-Inverted Hull second pass outline(smooth normal looks better)
-shadow mapping, shadow color controlled by ramp texture
-cel shading, shadow color controlled by ramp texture
extra post process:
-low threshold & intensity, wide blur bloom(simulate anime postprocess)
-TAA(blurry is an advantage if NPR)
-per object motion blur to hide face animation transition
-color grading(only suppressing bright color, keeping most LDR color untouched. keep saturation high)
.pmx used - https://3d.nicovideo.jp/works/td61179
.pmx importer - MMD4Mecanim (Beta) http://stereoarts.jp/ [Unity Non-photorealistic rendering test(戌神ころね)]](https://i.ytimg.com/vi/c60XCoVbriI/mqdefault.jpg)
![[NiloToonURP] Blue Archive Shun unity URP render test 2
I dont own any of the texture/model, I only wrote unity URP shader(NiloToonURP) in this video.
NiloToonURP GitHub:
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
game source:
https://twitter.com/blue_archivejp/status/1430455268979085312 [NiloToonURP] Blue Archive Shun unity URP render test 2](https://i.ytimg.com/vi/cAeEKdYN7-Q/mqdefault.jpg)

![[Unity Toon Lit Shader for URP (WIP)] Directional Light 2 axis 360 rotate
if this shader is still able to look good in this Directional Light 2 axis 360 rotate test, this shader will look good in any Directional lighting scenario. [Unity Toon Lit Shader for URP (WIP)] Directional Light 2 axis 360 rotate](https://i.ytimg.com/vi/cebGl_MaWnI/mqdefault.jpg)