[URP toon shader] +Phong tessellation feature @colinleungNiloCat
[URP toon shader] +Phong tessellation feature  @colinleungNiloCat
Uploaded December 2020 | Updated September 2026, 2 weeks ago
Phong tessellation can make your model smoother without changing your .fbx
github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
[URP toon shader] +Phong tessellation feature[Unity Toon Lit Shader for URP (WIP)] custom tone-mapping test[NPR unity project update] 2D mouth rendering not practical?ComputeShader GPU frustum culling + DrawMeshInstancedIndirect - Grass[Unity Toon Lit Shader for URP (WIP)] Tree shadow and physics test2[NiloToonURP] Genshin Impact rendering #2[Unity URP environment toon shader] prototype 01[Unity URP Toon Lit Shader (WIP)]Unity CPU realtime raytracing(JobSystem + burst compile)Unity mobile optimized screen shockwave postprocess(30x25 vertex uv distortion)WIP NPR character shader for Unity[NiloToonURP] Bang Bang / ⅢX【IDOLY PRIDE】
colin leung (NiloCat) |

[URP toon shader] +Phong tessellation feature

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