URP-MobileDrawMeshInstancedIndirect + color variation @colinleungNiloCat
URP-MobileDrawMeshInstancedIndirect + color variation  @colinleungNiloCat
Uploaded August 2020 | Updated September 2026, 1 week ago
preparing for a big update to
github.com/ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
URP-MobileDrawMeshInstancedIndirect + color variation[NiloToonURP demo update!] +Environment scene demoNPR character 2D mouth projection shader, prototype done (smile version)Unity URP ScreenSpaceDecal Unlit shader - GitHub releasemobile ES2 vertex paint flow mapUnity vertex texture fetchUnityURP - MobileScreenSpacePlanarReflection[URP toon shader] +Phong tessellation feature[Unity Toon Lit Shader for URP (WIP)] custom tone-mapping test[NPR unity project update] 2D mouth rendering not practical?ComputeShader GPU frustum culling + DrawMeshInstancedIndirect - Grass[Unity Toon Lit Shader for URP (WIP)] Tree shadow and physics test2
colin leung (NiloCat) |

URP-MobileDrawMeshInstancedIndirect + color variation

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