[TAS] SMG2: Space Storm Green Stars @PurpleSunTAS
[TAS] SMG2: Space Storm Green Stars  @PurpleSunTAS
Uploaded June 2023 | Updated September 2026, 2 weeks ago
Green Stars TAS WIP
Star order matters due to bubble cycles for GS3, where cutscene cycles are better by 9 frames, but also pull star cycles means GS2 would save 3 frames. So overall doing GS3 first is faster by 6 frames. Quick maths.

Green Star 1 - 5.88 IGT - 1:33:04.05 real-time split (1:03.57 segment)

The cycle of the ring of pull stars means grabbing a pull star immediately isn't necessarily faster.
After much testing, it was found to be marginally faster to do a land cancel before grabbing the pull star planet, as this leads to a slightly higher and faster first pull where the speed adds up later on, while also catching the cycle at a perfect time.

The rotation of Luigi in the bubble matters for star grab, and can make up to 4 frames of difference. In this case, it saved 3 frames to twist him around using the IR cursor.

Green Star 3 - 16.86 IGT - 1:34:16.10 real-time split (1:12.05 segment)
This is an improvement of 1.6s over my 2020 TAS: youtu.be/-KnxWlYubGA

The bubble cycle is either global or the shooter is simply close enough to stay active (you can see the bubbles firing from the first planet). This means hyper-optimisation of the whole level isn't necessary provided you get the fastest cycle.
Despite this, I did optimise the first section as best I could, including an early release from the bubble to save a couple of frames on the launch star.

The main improvement to get an earlier cycle was going around the wall and setting up a boosted triple jump.
Jumping over a void (or moving floor) from a moving floor will make you accelerate in the air even when falling forward. This - plus landing in neutral to conserve more speed - led to the double jump being as fast as a long jump, and the triple jump then almost reaching the speed cap of 32, all despite going the opposite way of the moving floor.

Green Star 2 - 14.80 IGT - 1:35:13.83 real-time split (57.73s segment)
This is an improvement of 19 frames over my 2020 TAS, despite no-cutscenes losing 3 frames on the pull stars: youtu.be/tT7OmwDp0vg

Interestingly for the second planet, I managed to get a 6f faster route by reloading the wrong savestate during playback. A setup for a different route idea ended up making the main route idea faster, thanks to landing on the edge of the wall in such a way to be able to long jump without a stuttering run, or just immediately falling off.
Backflip saved 1 frame.

#supermariogalaxy2 #toolassistedspeedrun
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PurpleSun |

[TAS] SMG2: Space Storm Green Stars

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