@PurpleSunTAS
  @PurpleSunTAS
PurpleSun | [TAS] SMG2: Rolling Masterpiece Green Stars @PurpleSunTAS | Uploaded 1 year ago | Updated 1 hour ago
Green Stars TAS WIP
I included the World movement because it is mind-blowing movement with the small IR click saving an astonishing 2 frames and breezing past Freezy Flake.
Star order doesn't matter for this galaxy.

Green Star 2 - 58.83 IGT - 58:07.10 real-time split (1:55.59 segment)

1.8s improved from 2020 despite starting from cutscenes: youtu.be/mTI_hX9rb5o

Backflip was 25 frames faster than long jump spin - a spinless long jump can't land directly onto the ball without a little more height as well as slowing down significantly, otherwise it just gets the forced jumping mount. Spinning from backflip was 21 frames slower.
The triple jump chain into the launcher was 2 frames faster than rolling and doing 1 jump.

Optimising launcher entry involves more than just aiming for the middle as too much speed will cause some slow swirls, but also having too little swirling causes the ball to vibrate in the middle, taking longer to lock in and be launched.
Because of this, it's faster to aim slightly off-centre and slow down in the air to avoid the vibrating while still minimising the time spent swirling.

In the 2020 TAS, I had thought that jumping through the red brushes was a little bit slower, but what I missed was getting the trajectory just right to both minimise the speed lost from hitting the brush and to hit the side of the yellow brushes when landing.
It turns out that this hit avoids the usual landing slowdown, making the route much faster, about 1s faster in fact.

2P can freeze the starball. This is used to quickly turn around from the key's cutscene.
Trajectory of the next launcher is too fast to jump straight out and land safely, but some speed is retained with the movement done.
The jump straight onto the top disc requires all that run-up and a jump on the last possible frame.

Like the yellow brushes, hitting the arrow sign when landing avoided the landing slowdown to have more speed for ruler bouncing. In fact, it kept too much speed so I weaved in the air to slow down enough to catch the edge of the ruler to get a faster fall towards the star.

Green Star 1 - 35.08 IGT - 59:25.26 real-time split (1:18.16 segment)

1.1s improved from 2020.
Skipping cutscenes means a different starting position. A direct backflip wasn't possible, so long jump spin was fastest by 6 frames over a backflip spin.

For the star grab, there's no jump height difference that depends on horizontal speed, so jumping directly underneath would have worked just as well as the big run-up.

Happy new year!

#supermariogalaxy2 #toolassistedspeedrun
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[TAS] SMG2: Rolling Masterpiece Green Stars @PurpleSunTAS

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