[TAS] Super Mario Galaxy: Dusty Dune 3 in 1:55.43 [Luigi] @PurpleSunTAS
[TAS] Super Mario Galaxy: Dusty Dune 3 in 1:55.43 [Luigi]  @PurpleSunTAS
Uploaded November 2020 | Updated September 2026, 2 weeks ago
Luigi ascends the sunbaked sand castle in 1 minute 55.43 seconds [6926 frames].
This emulates a full game run watching cutscenes, which is a deficit of ~12s to IL runs.

I couldn't find a way to get a land cancel at the start, despite trying 20 different frames and different angles too.
The autoscroller skip was first attempted by SamuelJH: youtu.be/iT_MJ_5e2ew
The bounciness of the button added momentum to the backflip.
To emulate a full game run, I avoided the coin. The detour loses 9 frames, but would save time on menuing after the star.
At the top of the autoscroller section, I did a megasideflip, which needed a certain Luigi position and camera position to go so high which is why it took a small run-up. It isn't necessary for Luigi, as a triple jump + 2P jump is barely possible, but it is faster.
The megasideflip was first done here: youtu.be/wsh07wMnjRk?&t=62

Spinning out of the sand on the next planet was 3 frames faster than jumping out.
I was originally going to do the star chips skip: youtu.be/dVHRYC7NwA8
But when messing about, I found that it was possible to escape the sand at the edge of the planet by using an ABC technique of facing away from the wall, spinning to get knockback, and holding backwards into the wall to get a second higher knockback. This let me grab the wall so I could walljump onto the rim.
This trick alone saves 1 second, but in the process of finding it, I also found that, by long jumping onto the secret star's planet, you can long jump all the way to the Pokey-coconut section, completely skipping the spiny plant's planet, saving another 6.5 seconds.

I had to carefully change the angles for the few frames before spin cancel long jumping into the coconut to get a trajectory that ended up close to the Pokey and didn't get pulled back by the quicksand current.
A spin cancel long jump into the Pokey's head was 6 frames faster than bouncing on it.
As the launch star takes some time to be usable, I did a co-star jump for fun.

Inside the glass castle, spin cancel long jumps don't break the boxes so I had to get a little creative.
Spin cancel jumps were useless as they got knocked back all the time, but spinning just before reaching the box avoids knockback, so this was the way forward.
For the first one, I did a backflip spin to have backwards momentum onto the second step, from which I could do a backflip 2P jump up to the higher ledge before the cutscene.
Another important thing here was doing spin cancel ground pounds (aka frame perfect ground pounds) to be able to do 2P jumps next to walls without getting knockback.
Some of the movement here could use some more work but overall I'm satisfied with it.
At 1:51 I did a long jump spin to get on the ramp earlier, as a long jump on this ramp lands right in the front of the box. Squeezing a fast long jump in like that was fast.
At 1:58 I pressed Z when spinning to get a sort of spin-cancel crouch-uncrouch thing that prevented knockback and allowed me to backflip as soon as possible.
Spinning into the star saved 1 frame.

#SuperMarioGalaxy #ToolAssistedSpeedrun
[TAS] Super Mario Galaxy: Dusty Dune 3 in 1:55.43 [Luigi]Good Egg 2 skip[TAS] SMG2: Beat Block GS1 in 0xA Presses [Luigi]SMG2: Supermassive 0.5xA float to launch star[TAS] Super Mario Galaxy 2: Space Storm Green Star 2 in 15.11s[TAS] Super Mario Galaxy 2: Gravity Gauntlet Green Star 2 in 22.50s[TAS] SMG: Freezeflame Secret reaching the summit without Fire Flower[TAS] SMG2: Flip-Swap Green Stars[TAS] SMG: Gusty Garden 1 in 1:12.43 (Luigi)[TAS] SMG2: Honeybloom Secret in 6xA Presses [Luigi][TAS] SMG2: Cosmic Cove GS3 in 3xA Presses [Mario][TAS] Super Mario Galaxy 2: Fearsome Fleet Green Star 1 in 12.98s
PurpleSun |

[TAS] Super Mario Galaxy: Dusty Dune 3 in 1:55.43 [Luigi]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER