[TAS] SMG2: Wild Glide Green Stars @PurpleSunTAS
[TAS] SMG2: Wild Glide Green Stars  @PurpleSunTAS
Uploaded July 2022 | Updated September 2026, 2 weeks ago
Green Stars TAS WIP

The movement on the map uses an IR click and is one of the bigger differences of using IR, about 0.2s saved.
As there aren't any cycles and the start is the same, there is no significance to star order.
For those that care, language difference is 28 frames from Japanese, 46 from Chinese.

Movement: I had done a Fleet Glide GS2 TAS a while ago, finding that the most optimal consistent speed was when the Y axis of the Wiimote gyro was at 498, a little bit above being completely level, which is the highest tilt that will accelerate.
But nemi had already noted (youtu.be/VmpawoTiNjI) that this wasn't necessarily indicative of speed, and that the best movement appears to be alternating between accelerating and lifting up.
Using the first straight section at 0:53 as a testing ground, I found that alternating between 498 (accelerate) and 496 (lift) every 44 frames was optimal, although, compared to other alternating times, it was only by fractions of a unit across 3 seconds of gameplay, so there's not much difference to RTA runs.
Compared to not alternating, though, it was 60 units further ahead at 12.15 on the timer, so about 1.3 frames faster.
The average speed went from 47.27 to 47.4.

The issue is that, particularly for GS2, this movement is too high for the star and some obstacles, so at some point I needed bigger downward tilt which lowered the average speed of the whole run and lost a lot of that potential timesave.

Green Star 2 - 1:04.65 IGT - 35:28.88 real-time split (2:00.75 segment)
The first level longer than 1 minute IGT.
Turnaround double jump was 4 frames faster than running to Jibberjay.
As stated earlier, I had to start tilting downwards a lot more nearer to the end, but a frame was saved by going further down to lift up with more speed into the Green Star. This animation also brings Luigi further forward which helped in the frame save.

Green Star 1 - 35.38 IGT - 36:47.35 real-time split (1:18.47 segment)
Backwards jump saved 8 frames here.
This star didn't need as much downward tilt so the optimal movement was more helpful. I did a slight lift up into the star but it didn't save any frames this time.

#supermariogalaxy2 #toolassistedspeedrun
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PurpleSun |

[TAS] SMG2: Wild Glide Green Stars

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