@PurpleSunTAS
  @PurpleSunTAS
PurpleSun | [TAS] Super Mario Galaxy 2: Supermassive Green Star 3 in 19.58s @PurpleSunTAS | Uploaded 4 years ago | Updated 2 hours ago
Luigi and P2 use checkpoints and Koopa Troopas to collect a Green Star in 19.58 seconds [IGT, 1175 frames].

I delayed the first long jump as it got the following single jump a bit closer to the ledge, saving a few frames.
For the wallkick on the ? block, I used neutral wallkick strain to be closer to the block when spinning, landing earlier.

Having P2 grab the checkpoint and then dying is faster than the pipe strat done in RTA runs by ~1.5 seconds (in real time; IGT is more like 3.5 seconds).
But there is a different strat using angled wallkicks that is ~0.3 seconds faster in real time than the death abuse strat (seen here: youtu.be/KwHCkBmDdJU), so death abuse only has use for in-game time - the timer stops when the life counter appears and starts again when it's gone, so in-game time is 2 seconds shorter than real time.

Freezing the Koopa Troopa at the end to bounce off it saved 0.6s over a triple jump.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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[TAS] Super Mario Galaxy 2: Supermassive Green Star 3 in 19.58s @PurpleSunTAS

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