[TAS] SMG2: Fiery Flotilla GS2 in 17.11 (RTA route) @PurpleSunTAS
[TAS] SMG2: Fiery Flotilla GS2 in 17.11 (RTA route)  @PurpleSunTAS
Uploaded September 2020 | Updated September 2026, 2 weeks ago
This route is 0.7s faster in real time than the Thwomp jump route, as the Thwomp takes too long to rise when skipping cutscenes fast.

The spin I do at the end is done by shaking for 2 frames and pressing Z on the second frame. Normally this would result in a normal ground pound with spin attack properties still on it (used in Major Burrows fights, for instance), but when doing it too close to the ground to be able to ground pound, it instead results in a very short spin.
This was done to get a little bit further along with some of the remaining long jump speed without losing too much of it with a regular spin, which meant I was far enough along for the second lava boost to go directly up into the star, rather than slowly arching towards it. This saved 8 frames.

Thwomp jump is faster with full cutscene cycles, so it is still in the run, and doing GS1 first is 0.5s faster than doing GS2 first, because the Thwomp jump can go much further left - much closer to GS1 - than this ? block triple jump wallkick.
This doesn't seem like it makes sense but I'm tired.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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PurpleSun |

[TAS] SMG2: Fiery Flotilla GS2 in 17.11 (RTA route)

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