Uploaded April 2020 | Updated September 2026, 2 weeks ago
March 10, 2018 (Originally cleared on April 1, 2019)
supermariomakerbookmark.nintendo.net/courses/4846-0000-0392-3C48
Level Maker: ◆~TDoN37~◆
Clear time: 1 hr 16 mins
Hope everyone is doing well during their quarantine. Apologies for lack of uploads as I was nursing a knee injury and catching up an anime.
This level was weird. First section was mostly difficult because of the momentum required to knock the shelmet forward and landing on it. Wrong angle of entry and instant fail. And the final jump took me way too long to realize you need to have a running start or else you don't have the momentum to turn back and avoid the muncher.
Fat Mario section triggered me but for my own stupidity. The end of the bomb surf section was very jank. It appeared to me the intended was to land on the bomb 3 times at the end, activate hidden block, break it, and then make it up to the ledge. I kept getting way too many varying results but fortunately, I was able to completely bypass it. So the next part is where I went braindead and made things harder than it needed to be. Ice blocks are meant for initial fall/break and you land/stop on the block beside it. I kept trying to do a force stop but with the momentum, that was just impossible.
Final section was so much easier than the rest of the level. The ending was very weird. I felt like I wasn't supposed to be able to go under the pow but I couldn't see any other solution. And then the flagpole glitch where I couldn't jump over it to check the costume. Just a weird level.
March 10, 2018 (Originally cleared on April 1, 2019)
supermariomakerbookmark.nintendo.net/courses/4846-0000-0392-3C48
Level Maker: ◆~TDoN37~◆
Clear time: 1 hr 16 mins
Hope everyone is doing well during their quarantine. Apologies for lack of uploads as I was nursing a knee injury and catching up an anime.
This level was weird. First section was mostly difficult because of the momentum required to knock the shelmet forward and landing on it. Wrong angle of entry and instant fail. And the final jump took me way too long to realize you need to have a running start or else you don't have the momentum to turn back and avoid the muncher.
Fat Mario section triggered me but for my own stupidity. The end of the bomb surf section was very jank. It appeared to me the intended was to land on the bomb 3 times at the end, activate hidden block, break it, and then make it up to the ledge. I kept getting way too many varying results but fortunately, I was able to completely bypass it. So the next part is where I went braindead and made things harder than it needed to be. Ice blocks are meant for initial fall/break and you land/stop on the block beside it. I kept trying to do a force stop but with the momentum, that was just impossible.
Final section was so much easier than the rest of the level. The ending was very weird. I felt like I wasn't supposed to be able to go under the pow but I couldn't see any other solution. And then the flagpole glitch where I couldn't jump over it to check the costume. Just a weird level.










