Uploaded February 2022 | Updated September 2026, 2 weeks ago
The April 27, 2019 blind kaizo race was brought to you by Pete! Original clear date unknown (32 mins), re-cleared on February 4, 2022 (7 mins). Seriously, what's a Pete level without cheese? I actually didn't spot it in the original run but for sure using it this time. It's pretty useful for the mini flight precision and giving you a free hit. You're meant to grab it and then shelljump up while floating but nah, we skipping that. :D
Note, Super Mario Maker - Blind Kaizo Race #164: Hard Juggling Level For The Fans by Slowshi was deleted so I couldn't replay it (1 hr 8 mins). The playlist will include the clear video by Vinzent.
youtube.com/watch?v=PVUuNL0TH30
supermariomakerbookmark.nintendo.net/courses/D731-0000-03E5-0913
The April 27, 2019 blind kaizo race was brought to you by Pete! Original clear date unknown (32 mins), re-cleared on February 4, 2022 (7 mins). Seriously, what's a Pete level without cheese? I actually didn't spot it in the original run but for sure using it this time. It's pretty useful for the mini flight precision and giving you a free hit. You're meant to grab it and then shelljump up while floating but nah, we skipping that. :D
Note, Super Mario Maker - Blind Kaizo Race #164: Hard Juggling Level For The Fans by Slowshi was deleted so I couldn't replay it (1 hr 8 mins). The playlist will include the clear video by Vinzent.
youtube.com/watch?v=PVUuNL0TH30
supermariomakerbookmark.nintendo.net/courses/D731-0000-03E5-0913





![Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss
Spliced clear segments from the March 9, 2018 Hard Blind Race. Originally cleared on September 4, 2019. I ran out of resin in Genshin so sneaking in a video edit. Clearly was tired as I messed up the footage slightly at Cp1 respawn but nothing lost.
Watching this ancient footage, I couldnt believe how many times I messed up the turnblock upthrow spring jump to shelljump by throwing the shell too early. Maybe I was 5Head getting practice for Maker 2 timing Kappa. Shelldrop after pipe was troublesome, and my piss poor timing sometimes led missing the question mark block or even worse, missing the bomb bonk. Surprisingly, my first successful attempt at bomb drop had no cp nais.
Cp1, oh noes, the dreaded cape. I HATED the spinning turnblock section. Yes, I suck with the cape and bad = mad. The number of times I spun the block by accident was annoying. Better yet, my pathetic skills at cape cancelling and kicking the second shell after the spinning shell jump. I had about 11 pipeTip nais, embarrassing. I assume I was probably peeved about an uno mas bomb flick after a section that took me so long. No cp2 nais however.
Last section was the easiest. Im not sure if you had to wait for the beetle to wake up, you probably were meant to reclaim but it was safer for me. No nais after getting in the keydoor the first time. This was a really good level but I was probably too frustrated at the time to properly acknowledge it some years ago when first playing it. Not your typical Canadian level design.
Clear time: 1 hrs 28 mins
Level Maker: ♪☆Doodle☆♪
Level code: https://supermariomakerbookmark.nintendo.net/courses/8396-0000-0391-F5F9 Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss](https://i.ytimg.com/vi/yplIrd-8ykg/mqdefault.jpg)




