Uploaded April 2022 | Updated September 2026, 2 weeks ago
Sorry, not an April Fools video. Although I did consider making a "I started Super Mario Maker 2!" video and it was actually just an hour long video of me failing new soup fireflower wall climbs. Problem was nobody would be fooled by it.
April 20, 2019 (original clear date unknown, re-cleared on February 21, 2022)
supermariomakerbookmark.nintendo.net/courses/6E7A-0000-03E4-0462
Level Maker: Trickbot
Clear time: 2 hrs 33 mins / 40 mins
Section one, I'm not sure what the intended strat was for the keydoor entry but I'm glad one cycle wasn't forced. That throw indicator made no sense to me as I wasn't able to get enough forward momentum throwing there and onto the pswitch. But most likely it's because I'm bad.
Section two, I wish the ground where the bomb you pick up was two tiles wide because it was so easy to fall off from the forward momentum. Most of the fails was at the big Mario spring spin drop cuz I'm bad. It's well known how bad I am at pow drops but I found it was easier to ignore the spring as the extra speed made the timing off for me. Really happy he put a one way at the spike as that prevented a lot of frustration unlike a different race level I played recently which you'll see in a few weeks. But then the red koopa was annoying because you have to land on the left side while killing all the speed you got from the conveyered pow. Yeah, a ton of #teamkickleft there.
Last section was my favourite of the level. I once again chose to do the spring upthrow instead of the drop (because I'm bad). And no true ending as my success rate at slow momentum midairs is basically 0.
Not a bad level, it was just me who was bad.
Sorry, not an April Fools video. Although I did consider making a "I started Super Mario Maker 2!" video and it was actually just an hour long video of me failing new soup fireflower wall climbs. Problem was nobody would be fooled by it.
April 20, 2019 (original clear date unknown, re-cleared on February 21, 2022)
supermariomakerbookmark.nintendo.net/courses/6E7A-0000-03E4-0462
Level Maker: Trickbot
Clear time: 2 hrs 33 mins / 40 mins
Section one, I'm not sure what the intended strat was for the keydoor entry but I'm glad one cycle wasn't forced. That throw indicator made no sense to me as I wasn't able to get enough forward momentum throwing there and onto the pswitch. But most likely it's because I'm bad.
Section two, I wish the ground where the bomb you pick up was two tiles wide because it was so easy to fall off from the forward momentum. Most of the fails was at the big Mario spring spin drop cuz I'm bad. It's well known how bad I am at pow drops but I found it was easier to ignore the spring as the extra speed made the timing off for me. Really happy he put a one way at the spike as that prevented a lot of frustration unlike a different race level I played recently which you'll see in a few weeks. But then the red koopa was annoying because you have to land on the left side while killing all the speed you got from the conveyered pow. Yeah, a ton of #teamkickleft there.
Last section was my favourite of the level. I once again chose to do the spring upthrow instead of the drop (because I'm bad). And no true ending as my success rate at slow momentum midairs is basically 0.
Not a bad level, it was just me who was bad.


![Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss
Spliced clear segments from the March 9, 2018 Hard Blind Race. Originally cleared on September 4, 2019. I ran out of resin in Genshin so sneaking in a video edit. Clearly was tired as I messed up the footage slightly at Cp1 respawn but nothing lost.
Watching this ancient footage, I couldnt believe how many times I messed up the turnblock upthrow spring jump to shelljump by throwing the shell too early. Maybe I was 5Head getting practice for Maker 2 timing Kappa. Shelldrop after pipe was troublesome, and my piss poor timing sometimes led missing the question mark block or even worse, missing the bomb bonk. Surprisingly, my first successful attempt at bomb drop had no cp nais.
Cp1, oh noes, the dreaded cape. I HATED the spinning turnblock section. Yes, I suck with the cape and bad = mad. The number of times I spun the block by accident was annoying. Better yet, my pathetic skills at cape cancelling and kicking the second shell after the spinning shell jump. I had about 11 pipeTip nais, embarrassing. I assume I was probably peeved about an uno mas bomb flick after a section that took me so long. No cp2 nais however.
Last section was the easiest. Im not sure if you had to wait for the beetle to wake up, you probably were meant to reclaim but it was safer for me. No nais after getting in the keydoor the first time. This was a really good level but I was probably too frustrated at the time to properly acknowledge it some years ago when first playing it. Not your typical Canadian level design.
Clear time: 1 hrs 28 mins
Level Maker: ♪☆Doodle☆♪
Level code: https://supermariomakerbookmark.nintendo.net/courses/8396-0000-0391-F5F9 Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss](https://i.ytimg.com/vi/yplIrd-8ykg/mqdefault.jpg)




