Uploaded May 2024 | Updated September 2026, 2 weeks ago
My NHL team was knocked out of the playoffs so I guess I can make time to put this up.
Spliced clear segments from the February 1, 2019 Hard Blind Race. The "fraud" clear was completed in coursebot on December 5, 2023. Massive, massive shoutout to good friend of the channel, @TheZ7 who showed me how to do the first section as I spent like 8 hours not understanding what to do. The part where you throw the galoomba up, I didn't realize you were meant to still be holding it, and bumping the beetle to the right against the spring and you get an additional bounce up which gives you the height needed. Had a lot of collision issues.
The concept of the level was nice as it's different from the shelljump, shelljump, shelljump variety. However, horrendous CP1 nais since you have to run at the right time after activating the pow to catch the falling galoomba.
Final section had its problems too. I had more collision issues when carrying the galoomba and landing on the beetle. You could avoid this by dropping galoomba before landing on the shell, but I wasn't savvy enough to pull it off. And then the sequence with Yoshi was RNG for me because I was soooo bad at eating facing right. Most of my attempts required the jank looking left eat, then hard pivoting right. In total, three yattenais, two were included in the video. The one that didn't make it, I got to the keydoor without a key.
Before anyone asks, I have no idea what I was trying to do at the end. I nearly choked the clear just trying to dispose Yoshi but I got really lucky. Only one BKR video remains...
Clear time: 14 hrs 36 mins
Level Maker: snaggy
Level code: supermariomakerbookmark.nintendo.net/courses/15AC-0000-03D4-F26A
My NHL team was knocked out of the playoffs so I guess I can make time to put this up.
Spliced clear segments from the February 1, 2019 Hard Blind Race. The "fraud" clear was completed in coursebot on December 5, 2023. Massive, massive shoutout to good friend of the channel, @TheZ7 who showed me how to do the first section as I spent like 8 hours not understanding what to do. The part where you throw the galoomba up, I didn't realize you were meant to still be holding it, and bumping the beetle to the right against the spring and you get an additional bounce up which gives you the height needed. Had a lot of collision issues.
The concept of the level was nice as it's different from the shelljump, shelljump, shelljump variety. However, horrendous CP1 nais since you have to run at the right time after activating the pow to catch the falling galoomba.
Final section had its problems too. I had more collision issues when carrying the galoomba and landing on the beetle. You could avoid this by dropping galoomba before landing on the shell, but I wasn't savvy enough to pull it off. And then the sequence with Yoshi was RNG for me because I was soooo bad at eating facing right. Most of my attempts required the jank looking left eat, then hard pivoting right. In total, three yattenais, two were included in the video. The one that didn't make it, I got to the keydoor without a key.
Before anyone asks, I have no idea what I was trying to do at the end. I nearly choked the clear just trying to dispose Yoshi but I got really lucky. Only one BKR video remains...
Clear time: 14 hrs 36 mins
Level Maker: snaggy
Level code: supermariomakerbookmark.nintendo.net/courses/15AC-0000-03D4-F26A
