Uploaded November 2022 | Updated September 2026, 2 weeks ago
Spliced clear segments from the August 10, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 1, 2022. Not a month for another upload, huge!
I assume there is some way to cheese section two with the spike helm, but I never found a consistent way. Long time viewers of these race levels know I have an issue with the cape. Specifically any trick that requires to throw an item and immediately re-pressing (Y) without activating the cape twirl. That pretty much was the boss of this level. Even in the clear footage, I almost didn't make the double floating shelljump (lucky shell was inside Mario's sprite I got the grab).
Sorry, the star power and 1 up sounds distracted me and I didn't see/forgot about the Yoshi. I'll remember to take care of the trash next time (hopefully).
Clear time: 2 hrs 30 mins / 19 mins
Level Maker: Lini
Level code: supermariomakerbookmark.nintendo.net/courses/78F3-0000-03B4-A849
Spliced clear segments from the August 10, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 1, 2022. Not a month for another upload, huge!
I assume there is some way to cheese section two with the spike helm, but I never found a consistent way. Long time viewers of these race levels know I have an issue with the cape. Specifically any trick that requires to throw an item and immediately re-pressing (Y) without activating the cape twirl. That pretty much was the boss of this level. Even in the clear footage, I almost didn't make the double floating shelljump (lucky shell was inside Mario's sprite I got the grab).
Sorry, the star power and 1 up sounds distracted me and I didn't see/forgot about the Yoshi. I'll remember to take care of the trash next time (hopefully).
Clear time: 2 hrs 30 mins / 19 mins
Level Maker: Lini
Level code: supermariomakerbookmark.nintendo.net/courses/78F3-0000-03B4-A849




![Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss
Spliced clear segments from the March 9, 2018 Hard Blind Race. Originally cleared on September 4, 2019. I ran out of resin in Genshin so sneaking in a video edit. Clearly was tired as I messed up the footage slightly at Cp1 respawn but nothing lost.
Watching this ancient footage, I couldnt believe how many times I messed up the turnblock upthrow spring jump to shelljump by throwing the shell too early. Maybe I was 5Head getting practice for Maker 2 timing Kappa. Shelldrop after pipe was troublesome, and my piss poor timing sometimes led missing the question mark block or even worse, missing the bomb bonk. Surprisingly, my first successful attempt at bomb drop had no cp nais.
Cp1, oh noes, the dreaded cape. I HATED the spinning turnblock section. Yes, I suck with the cape and bad = mad. The number of times I spun the block by accident was annoying. Better yet, my pathetic skills at cape cancelling and kicking the second shell after the spinning shell jump. I had about 11 pipeTip nais, embarrassing. I assume I was probably peeved about an uno mas bomb flick after a section that took me so long. No cp2 nais however.
Last section was the easiest. Im not sure if you had to wait for the beetle to wake up, you probably were meant to reclaim but it was safer for me. No nais after getting in the keydoor the first time. This was a really good level but I was probably too frustrated at the time to properly acknowledge it some years ago when first playing it. Not your typical Canadian level design.
Clear time: 1 hrs 28 mins
Level Maker: ♪☆Doodle☆♪
Level code: https://supermariomakerbookmark.nintendo.net/courses/8396-0000-0391-F5F9 Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss](https://i.ytimg.com/vi/yplIrd-8ykg/mqdefault.jpg)




