Uploaded October 2019 | Updated September 2026, 2 weeks ago
The July 28, 2018 blind kaizo race was brought to you by Khaos87! Originally cleared on March 23, 2019. Really... a Yoshi level? SMB1 so Yoshi costume.
Why did section 1 take so long? Cuz I kept kicking the shell left at the note block where you get the bomb. It was so annoying. Section 2 was ggbrFree. So why did section 3 take so long? Well, funny story. I got to the flag at 53 minutes in but noticed that pipe at the end there... so I did a bit of exploring after entering. It leads you to the top of the screen and you need to traverse the entire level both main world and subworld to get to the bonus pipe.
The problem was that a few sections were very dangerous and easy to miss the jumps like that one block ground section. You guessed it, I fell off... I fell off SIX TIMES in different areas cuz I was not a true Edge Lord. Six opportunities to just touch the flag and I said HELL NO. Anyways, at the end of it, it looked like you could just go on top of the GG blocks and go left for easy pipe access but I can't remember if Mario Maker 1 engine allowed you to do that. Regardless of if there was a shortcut or not, I went and did it the long (intended?) way. Was the bonus area worth it? Not at all.
1 hr 12 mins to finally touch the flag. #StillSDRecording syunSad
supermariomakerbookmark.nintendo.net/courses/9B86-0000-03B1-0E2E
The July 28, 2018 blind kaizo race was brought to you by Khaos87! Originally cleared on March 23, 2019. Really... a Yoshi level? SMB1 so Yoshi costume.
Why did section 1 take so long? Cuz I kept kicking the shell left at the note block where you get the bomb. It was so annoying. Section 2 was ggbrFree. So why did section 3 take so long? Well, funny story. I got to the flag at 53 minutes in but noticed that pipe at the end there... so I did a bit of exploring after entering. It leads you to the top of the screen and you need to traverse the entire level both main world and subworld to get to the bonus pipe.
The problem was that a few sections were very dangerous and easy to miss the jumps like that one block ground section. You guessed it, I fell off... I fell off SIX TIMES in different areas cuz I was not a true Edge Lord. Six opportunities to just touch the flag and I said HELL NO. Anyways, at the end of it, it looked like you could just go on top of the GG blocks and go left for easy pipe access but I can't remember if Mario Maker 1 engine allowed you to do that. Regardless of if there was a shortcut or not, I went and did it the long (intended?) way. Was the bonus area worth it? Not at all.
1 hr 12 mins to finally touch the flag. #StillSDRecording syunSad
supermariomakerbookmark.nintendo.net/courses/9B86-0000-03B1-0E2E









![Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss
Spliced clear segments from the March 9, 2018 Hard Blind Race. Originally cleared on September 4, 2019. I ran out of resin in Genshin so sneaking in a video edit. Clearly was tired as I messed up the footage slightly at Cp1 respawn but nothing lost.
Watching this ancient footage, I couldnt believe how many times I messed up the turnblock upthrow spring jump to shelljump by throwing the shell too early. Maybe I was 5Head getting practice for Maker 2 timing Kappa. Shelldrop after pipe was troublesome, and my piss poor timing sometimes led missing the question mark block or even worse, missing the bomb bonk. Surprisingly, my first successful attempt at bomb drop had no cp nais.
Cp1, oh noes, the dreaded cape. I HATED the spinning turnblock section. Yes, I suck with the cape and bad = mad. The number of times I spun the block by accident was annoying. Better yet, my pathetic skills at cape cancelling and kicking the second shell after the spinning shell jump. I had about 11 pipeTip nais, embarrassing. I assume I was probably peeved about an uno mas bomb flick after a section that took me so long. No cp2 nais however.
Last section was the easiest. Im not sure if you had to wait for the beetle to wake up, you probably were meant to reclaim but it was safer for me. No nais after getting in the keydoor the first time. This was a really good level but I was probably too frustrated at the time to properly acknowledge it some years ago when first playing it. Not your typical Canadian level design.
Clear time: 1 hrs 28 mins
Level Maker: ♪☆Doodle☆♪
Level code: https://supermariomakerbookmark.nintendo.net/courses/8396-0000-0391-F5F9 Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss](https://i.ytimg.com/vi/yplIrd-8ykg/mqdefault.jpg)
