Uploaded August 2022 | Updated September 2026, 2 weeks ago
Spliced clear segments from the July 27, 2018. Hard Blind Race. Original clear date unknown, re-cleared on March 26, 2022. Seems like I finally remembered how to edit and upload a video after grinding too much HoloCure.
Majority of deaths in this one were failed spin drops due to still not using jump and trigger buttons in unison properly. I would end up letting go of both too early so max height was not achieved.
I had to use one alt strat at the start of CP2 where I spindrop kicked a bomb to the left to collect a coin instead of the intended early drop and then catch. I just couldn't do it. My pause at the very end was for mental preparedness as I had three nais on what should be a simply sequence. I found ways to choke anyways.
Really fun level.
Clear time: 4 hrs 21 mins / 1 hr 39 mins
Level Maker: Fat Tony
Level code: supermariomakerbookmark.nintendo.net/courses/66BA-0000-03B0-D04D
Spliced clear segments from the July 27, 2018. Hard Blind Race. Original clear date unknown, re-cleared on March 26, 2022. Seems like I finally remembered how to edit and upload a video after grinding too much HoloCure.
Majority of deaths in this one were failed spin drops due to still not using jump and trigger buttons in unison properly. I would end up letting go of both too early so max height was not achieved.
I had to use one alt strat at the start of CP2 where I spindrop kicked a bomb to the left to collect a coin instead of the intended early drop and then catch. I just couldn't do it. My pause at the very end was for mental preparedness as I had three nais on what should be a simply sequence. I found ways to choke anyways.
Really fun level.
Clear time: 4 hrs 21 mins / 1 hr 39 mins
Level Maker: Fat Tony
Level code: supermariomakerbookmark.nintendo.net/courses/66BA-0000-03B0-D04D







![Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss
Spliced clear segments from the March 9, 2018 Hard Blind Race. Originally cleared on September 4, 2019. I ran out of resin in Genshin so sneaking in a video edit. Clearly was tired as I messed up the footage slightly at Cp1 respawn but nothing lost.
Watching this ancient footage, I couldnt believe how many times I messed up the turnblock upthrow spring jump to shelljump by throwing the shell too early. Maybe I was 5Head getting practice for Maker 2 timing Kappa. Shelldrop after pipe was troublesome, and my piss poor timing sometimes led missing the question mark block or even worse, missing the bomb bonk. Surprisingly, my first successful attempt at bomb drop had no cp nais.
Cp1, oh noes, the dreaded cape. I HATED the spinning turnblock section. Yes, I suck with the cape and bad = mad. The number of times I spun the block by accident was annoying. Better yet, my pathetic skills at cape cancelling and kicking the second shell after the spinning shell jump. I had about 11 pipeTip nais, embarrassing. I assume I was probably peeved about an uno mas bomb flick after a section that took me so long. No cp2 nais however.
Last section was the easiest. Im not sure if you had to wait for the beetle to wake up, you probably were meant to reclaim but it was safer for me. No nais after getting in the keydoor the first time. This was a really good level but I was probably too frustrated at the time to properly acknowledge it some years ago when first playing it. Not your typical Canadian level design.
Clear time: 1 hrs 28 mins
Level Maker: ♪☆Doodle☆♪
Level code: https://supermariomakerbookmark.nintendo.net/courses/8396-0000-0391-F5F9 Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss](https://i.ytimg.com/vi/yplIrd-8ykg/mqdefault.jpg)


