Uploaded August 2020 | Updated September 2026, 2 weeks ago
August 11, 2018 (Originally cleared July 12, 2019)
supermariomakerbookmark.nintendo.net/courses/1D82-0000-03B4-DB4E
Level Maker: Cloondog
Clear time: 6 mins
Fun level all about kicking the bomb a specific direction. But nevermind that, it's a clooj level meaning we got some cloonLocks. What are those? A softlock in a cloondog level. There was a pseudo cloonLock before the pipe if you missed the bomb blowing the iceblocks but since there's no cp yet, you could just start over.
The best cloonLock is right after cp2. Normally, I would have gotten caught in it, but I've learned from playing so many clooj levels. Regardless, didn't change the fact it was a fun level. One yattenai by having a BombFace accident.
August 11, 2018 (Originally cleared July 12, 2019)
supermariomakerbookmark.nintendo.net/courses/1D82-0000-03B4-DB4E
Level Maker: Cloondog
Clear time: 6 mins
Fun level all about kicking the bomb a specific direction. But nevermind that, it's a clooj level meaning we got some cloonLocks. What are those? A softlock in a cloondog level. There was a pseudo cloonLock before the pipe if you missed the bomb blowing the iceblocks but since there's no cp yet, you could just start over.
The best cloonLock is right after cp2. Normally, I would have gotten caught in it, but I've learned from playing so many clooj levels. Regardless, didn't change the fact it was a fun level. One yattenai by having a BombFace accident.










![Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss
Spliced clear segments from the March 9, 2018 Hard Blind Race. Originally cleared on September 4, 2019. I ran out of resin in Genshin so sneaking in a video edit. Clearly was tired as I messed up the footage slightly at Cp1 respawn but nothing lost.
Watching this ancient footage, I couldnt believe how many times I messed up the turnblock upthrow spring jump to shelljump by throwing the shell too early. Maybe I was 5Head getting practice for Maker 2 timing Kappa. Shelldrop after pipe was troublesome, and my piss poor timing sometimes led missing the question mark block or even worse, missing the bomb bonk. Surprisingly, my first successful attempt at bomb drop had no cp nais.
Cp1, oh noes, the dreaded cape. I HATED the spinning turnblock section. Yes, I suck with the cape and bad = mad. The number of times I spun the block by accident was annoying. Better yet, my pathetic skills at cape cancelling and kicking the second shell after the spinning shell jump. I had about 11 pipeTip nais, embarrassing. I assume I was probably peeved about an uno mas bomb flick after a section that took me so long. No cp2 nais however.
Last section was the easiest. Im not sure if you had to wait for the beetle to wake up, you probably were meant to reclaim but it was safer for me. No nais after getting in the keydoor the first time. This was a really good level but I was probably too frustrated at the time to properly acknowledge it some years ago when first playing it. Not your typical Canadian level design.
Clear time: 1 hrs 28 mins
Level Maker: ♪☆Doodle☆♪
Level code: https://supermariomakerbookmark.nintendo.net/courses/8396-0000-0391-F5F9 Super Mario Maker - Hard Blind Kaizo Race #103: [Race] Arbitrary Abyss](https://i.ytimg.com/vi/yplIrd-8ykg/mqdefault.jpg)