Uploaded April 2022 | Updated September 2026, 16 hours ago
The realistic sky type now supports stars in Wicked Engine. Stars can be configured with a simple slider that modifies the amount of stars. The stars will rotate with the sun, to have the illusion of the planet rotation. This effect is fake, achieved with gradient noise in the pixel shader.
Wicked Engine source code on Github: github.com/turanszkij/WickedEngine
I created a shadertoy for the stars too: shadertoy.com/view/NtsBzB
The realistic sky type now supports stars in Wicked Engine. Stars can be configured with a simple slider that modifies the amount of stars. The stars will rotate with the sun, to have the illusion of the planet rotation. This effect is fake, achieved with gradient noise in the pixel shader.
Wicked Engine source code on Github: github.com/turanszkij/WickedEngine
I created a shadertoy for the stars too: shadertoy.com/view/NtsBzB








![[Wicked Engine] Adding OpenImageDenoise
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Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Adding OpenImageDenoise](https://i.ytimg.com/vi/iA1STL-1b94/mqdefault.jpg)
![Wicked Engine - GPU Particles [C++][DX11]
The old CPU particle system has been replaced with a GPU-based system. This allows for an increased scale in simulation, additional collision with scene geometry. New effects are available with the help of force fields and particle motion blur.
For a detailed explanation, visit my blog: https://turanszkij.wordpress.com/2017/11/07/gpu-based-particle-simulation/
Or pull the source from GitHub: https://github.com/turanszkij/WickedEngine
Music: Cortex - Mary et Jeff Wicked Engine - GPU Particles [C++][DX11]](https://i.ytimg.com/vi/iJhQ3NxfAA4/mqdefault.jpg)
