200 dynamic shadows @specialisthun
200 dynamic shadows  @specialisthun
Uploaded June 2022 | Updated September 2026, 13 hours ago
I rewrote the shadow rendering to use a shadow atlas. Now all shadows are packed into one shadow atlas and they can choose their shadow resolution dynamically based on distance to camera and other things. Each light can also specify a custom fixed shadow resolution if needed.
200 dynamic shadows[Wicked Engine] Adding OpenImageDenoiseWicked Engine - GPU Particles [C++][DX11]Wicked Engine devlog: 2025-12-07Wicked Engine - Editor [C++][DX11]Animation RetargetingWetness maps - rainVideo area lightsFPS sample - island demoAnisotropic voxel clipmaps [WIP]Dominant light direction probes test1000 barrels - Jolt Physics
János Turánszki |

200 dynamic shadows

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