Wicked Engine - GPU Particles [C++][DX11] @specialisthun
Wicked Engine - GPU Particles [C++][DX11]  @specialisthun
Uploaded November 2017 | Updated September 2026, 14 hours ago
The old CPU particle system has been replaced with a GPU-based system. This allows for an increased scale in simulation, additional collision with scene geometry. New effects are available with the help of force fields and particle motion blur.

For a detailed explanation, visit my blog: turanszkij.wordpress.com/2017/11/07/gpu-based-particle-simulation
Or pull the source from GitHub: github.com/turanszkij/WickedEngine

Music: Cortex - Mary et Jeff
Wicked Engine - GPU Particles [C++][DX11]Wicked Engine devlog: 2025-12-07Wicked Engine - Editor [C++][DX11]Animation RetargetingWetness maps - rainVideo area lightsFPS sample - island demoAnisotropic voxel clipmaps [WIP]Dominant light direction probes test1000 barrels - Jolt PhysicsStatus Update 2021Random Dungeon Generator script - Wicked Engine
János Turánszki |

Wicked Engine - GPU Particles [C++][DX11]

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