Uploaded September 2015 | Updated September 2026, 15 hours ago
Simple dungeon generator written in Lua, using features from Wicked Engine. I wanted to go for a dungeon generation like in the persona games.
You can get it here: github.com/turanszkij/WickedEngineDungeonGenerator
You can also view the script source files easily
Simple dungeon generator written in Lua, using features from Wicked Engine. I wanted to go for a dungeon generation like in the persona games.
You can get it here: github.com/turanszkij/WickedEngineDungeonGenerator
You can also view the script source files easily





![Wicked Engine - Forward+ Rendering [C++][DX11]
I made a Tile Based Forward renderer for Wicked Engine. It can support hundreds of lights without a need for a G-Buffer. It supports the ligting of alpha blended/transparent geometries and particle systems trivially as opposed to deferred rendering.
I currently use a depth pre-pass to tightly cull the lights and eliminate overdraw.
This excellent blog helped me a lot in the implementation: http://www.3dgep.com/forward-plus/#Forward
Wicked Engine repo: https://github.com/turanszkij/WickedEngine
Devblog: https://turanszkij.wordpress.com/
Music: Freeland - Big Wednesday Wicked Engine - Forward+ Rendering [C++][DX11]](https://i.ytimg.com/vi/mkAbE9Z4gxI/mqdefault.jpg)




![Wicked Game Engine [C++][DX11]
A game engine programmed by me in my spare time for personal use. I will use it to make my PC game some day.
Music:
1: Stoned Jesus: Bright like the morning
2: Carbon Based Lifeforms: MOS 6581
Sorry for poor resolution and framerate, I am working on a laptop.
I got the free 3D models from Turbosquid.com.
Thank you for watching! Have a nice day!
Now it is open source!
https://github.com/turanszkij/WickedEngine
Tech demos: https://github.com/turanszkij/WickedEngineDemos
Devblog: https://turanszkij.wordpress.com/ Wicked Game Engine [C++][DX11]](https://i.ytimg.com/vi/nNlfkrURqZQ/mqdefault.jpg)