Wetness maps @specialisthun
Wetness maps  @specialisthun
Uploaded July 2024 | Updated September 2026, 9 hours ago
You can now enable wet map for objects. This will automatically process the ocean displacement map on every surface that has it enabled, and determine if it's under or above the surface. If it's below the ocean, then it will be marked wet, if it's above then it will blend out the wetness over time.

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Wetness mapsFPS sample - VehicleWicked Engine - BistroWicked Engine - Capsule collision testWicked Game Engine [C++][DX11]Billboard grass - geometry shader (DX11)Nsight 5.3 Tutorial - DX11 - Debugging and profilingFootprint decalsUnderwater transition 2Decal rendering [DX11]Envprobe MSAACPU and GPU physics
János Turánszki |

Wetness maps

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