Uploaded July 2018 | Updated September 2026, 9 hours ago
4k/60FPS rendering test with the new camera animation system in Wicked Engine. Most post process effects are disabled, also there is only direct illumination here. Post process effects are not opimized yet for high resolution. Temporal AA is used for anti aliasing. Recorded with GTX 1070.
Download Wicked Engine: github.com/turanszkij/Wickedengine
Download Amazon Lumberyard Bistro model (OBJ format): casual-effects.com/data
Music: Persona - Kama Palace
4k/60FPS rendering test with the new camera animation system in Wicked Engine. Most post process effects are disabled, also there is only direct illumination here. Post process effects are not opimized yet for high resolution. Temporal AA is used for anti aliasing. Recorded with GTX 1070.
Download Wicked Engine: github.com/turanszkij/Wickedengine
Download Amazon Lumberyard Bistro model (OBJ format): casual-effects.com/data
Music: Persona - Kama Palace

![Wicked Game Engine [C++][DX11]
A game engine programmed by me in my spare time for personal use. I will use it to make my PC game some day.
Music:
1: Stoned Jesus: Bright like the morning
2: Carbon Based Lifeforms: MOS 6581
Sorry for poor resolution and framerate, I am working on a laptop.
I got the free 3D models from Turbosquid.com.
Thank you for watching! Have a nice day!
Now it is open source!
https://github.com/turanszkij/WickedEngine
Tech demos: https://github.com/turanszkij/WickedEngineDemos
Devblog: https://turanszkij.wordpress.com/ Wicked Game Engine [C++][DX11]](https://i.ytimg.com/vi/nNlfkrURqZQ/mqdefault.jpg)




![Decal rendering [DX11]
Decals rendered in a deferred pass, in screen space. Scene information comes from a G-buffer, decals are rendered as boxes, projected onto the scene, then clipped against the box. No geometry manipulation is required in this technique. Decal rendering [DX11]](https://i.ytimg.com/vi/rUOKIrfpHGw/mqdefault.jpg)



